It sounds like spine deformation: http://docs.autodesk.com/SI/2015/ENU//index.html#!/url=./files/deforms_SpineDeformations.htm<http://docs.autodesk.com/SI/2015/ENU/index.html#!/url=./files/deforms_SpineDeformations.htm>
gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller Sent: Thursday, February 12, 2015 11:04 AM To: softimage@listproc.autodesk.com Subject: Weighting curves - worfklow Morning everyone. Long ago I found this video (see link). I really like how he managed to adapt the curve and shapes to deform the face of the character. I don´t exactly remember with details, but some years ago I saw a colleague weighting curves to deform a noodle arm (cartoon style). But when I take a curve and make it a deformer for a mesh, I get an error. The alternative to this method is to rig a bunch of nulls (like a path along curve constraint) and then weight those *nulls*. But like I mention. I´ve seen the CURVE being the deformer for the mesh. I know there are other alternative methods (chain of bones along the curve) but my questions aims specifically if it´s possible for softimage to weight a mesh using a curve? Cheers. https://vimeo.com/107545712 -- Portfolio 2013<http://be.net/3dcinetv> Cinema & TV production Video Reel<https://vimeo.com/3dcinetv/reel2012>
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