That looks like Maya's wire deformer which we don't really have a direct
equivalent to in Softimage. Maybe there is a curve deformer someone
built in ICE that is close to it though.
The hard part about this is that you'll have to create a null / control
for each vertex to be able to animate it. Plus you have to have a
deformer that considers the roll around the curve too.
Eric T.
On 2/12/2015 11:04 AM, Pierre Schiller wrote:
Morning everyone. Long ago I found this video (see link). I really
like how he managed to
adapt the curve and shapes to deform the face of the character.
I don´t exactly remember with details, but some years ago I saw a
colleague weighting
curves to deform a noodle arm (cartoon style).
But when I take a curve and make it a deformer for a mesh, I get an error.
The alternative to this method is to rig a bunch of nulls (like a path
along curve constraint)
and then weight those *nulls*.
But like I mention. I´ve seen the CURVE being the deformer for the mesh.
I know there are other alternative methods (chain of bones along the
curve) but my questions
aims specifically if it´s possible for softimage to weight a mesh
using a curve?
Cheers.
https://vimeo.com/107545712
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