Try this here:

http://creaturerigs.com/downloads/tools/


The curve tools are nice for creating controlers in a fast and simple way.

2015-02-18 17:09 GMT+01:00 Eric Thivierge <ethivie...@hybride.com>:

>  Not out of the box. You need a plug-in for that. :) But people do have
> tools already built that have predefined 3D shapes that you just click a
> button and it creates the object for you. No scripts needed.
>
> Eric T.
>
>
> On 2/18/2015 10:43 AM, john clausing wrote:
>
>  sorry, i was unclear
>
>  i can make a curve circle, but it won't be "3d" like the sphere icon
> null is in Softimage, unless i duplicate and rotate the duplicate 90 degrees
> i can make a curve box, but i won't be "3d" like the box icon null is in
> Softimage.......
>
>  not a huge deal, but if there's an easy way to replicate my Softimage
> workflow without writing scripts.....i'd like to do that.
>
>  j
>
>
>    On Wednesday, February 18, 2015 10:37 AM, Eric Thivierge
> <ethivie...@hybride.com> <ethivie...@hybride.com> wrote:
>
>
>   I'm not sure what you mean by curves are 2d. You can draw curves to be
> more than just flat shapes. If you look around for some rigging tools
> (cgMonks comes to mind), there are some tools to create curve control
> objects.
>
> I saw this video yesterday that may help too in terms of creating control
> objects that are made up of multiple curve shapes:
> https://www.youtube.com/watch?v=O0QOnLq93Z0
>
> Eric T.
>
>  On 2/18/2015 10:31 AM, john clausing wrote:
>
>  hey y'all,
>
>  i typically (in Soft) set up a translational and rotational hierarchy
> with nulls and make the icons look like a "box" and "sphere" with Soft's
> ability to change the look of the nulls....scaling too. then, i'm free to
> select these in any window and animate......
>
>  the closest analog to this in Maya seem to be either using primitive
> volumes or curves. the problem being that primitive volumes render, and
> curves are 2d. i could use "groups", but these are just nulls without shape
> i've asked on the Maya help group, and was asked...."why would you do
> that". really wasn't very helpful.
>
>  does anyone have a simple solution in Maya to use my tried and true
> workflow from Soft?
>
>  thanks guys,
>
>  john
>
>
>
>
>
>

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