Try this here: http://creaturerigs.com/downloads/tools/
The curve tools are nice for creating controlers in a fast and simple way. 2015-02-18 17:09 GMT+01:00 Eric Thivierge <ethivie...@hybride.com>: > Not out of the box. You need a plug-in for that. :) But people do have > tools already built that have predefined 3D shapes that you just click a > button and it creates the object for you. No scripts needed. > > Eric T. > > > On 2/18/2015 10:43 AM, john clausing wrote: > > sorry, i was unclear > > i can make a curve circle, but it won't be "3d" like the sphere icon > null is in Softimage, unless i duplicate and rotate the duplicate 90 degrees > i can make a curve box, but i won't be "3d" like the box icon null is in > Softimage....... > > not a huge deal, but if there's an easy way to replicate my Softimage > workflow without writing scripts.....i'd like to do that. > > j > > > On Wednesday, February 18, 2015 10:37 AM, Eric Thivierge > <ethivie...@hybride.com> <ethivie...@hybride.com> wrote: > > > I'm not sure what you mean by curves are 2d. You can draw curves to be > more than just flat shapes. If you look around for some rigging tools > (cgMonks comes to mind), there are some tools to create curve control > objects. > > I saw this video yesterday that may help too in terms of creating control > objects that are made up of multiple curve shapes: > https://www.youtube.com/watch?v=O0QOnLq93Z0 > > Eric T. > > On 2/18/2015 10:31 AM, john clausing wrote: > > hey y'all, > > i typically (in Soft) set up a translational and rotational hierarchy > with nulls and make the icons look like a "box" and "sphere" with Soft's > ability to change the look of the nulls....scaling too. then, i'm free to > select these in any window and animate...... > > the closest analog to this in Maya seem to be either using primitive > volumes or curves. the problem being that primitive volumes render, and > curves are 2d. i could use "groups", but these are just nulls without shape > i've asked on the Maya help group, and was asked...."why would you do > that". really wasn't very helpful. > > does anyone have a simple solution in Maya to use my tried and true > workflow from Soft? > > thanks guys, > > john > > > > > >