Thanks Paul, I'll take a look on si-community. Looks exciting though.
On 12 March 2015 at 11:24, Paul Doyle <technove...@gmail.com> wrote: > Hi Chris - there are a few people from this list on our alpha, so they > might come and answer that question. > > Lifted from my response to a similar question on si-community: > > That's a really lengthy topic that I would rather someone like EricT >> covered I also don't want to get into 'but ICE can do that...' >> conversations. ICE is a great system, but unfortunately it's stuck within >> Softimage. The biggest differences that I usually raise: >> 1) Fabric was designed as a general compute engine that we then built a >> 3D layer on top of. ICE started out as a particle system that became more >> generalised over time. Fabric is extremely broad and can tackle any >> processing task. People tend to hit certain limitations with ICE due to the >> original purpose of the design. >> 2) ICE is extremely well-integrated within Softimage. Fabric is more like >> Bifrost (my understanding at least) in that it is a self-contained unit >> that is being accessed through the host application. This means that... >> 3) Fabric is completely portable. We can move data and the tools for >> working on that data (including manipulation etc) between Spliced >> applications and inside our standalone C++ application. The downside is we >> can only be as integrated as the host SDK allows us to be. >> 4) Openness - everything bar the core engine is written in KL, which is >> human-readable. You can change pretty much any aspect of the system. >> 5) Extensibility - you can open any node and edit the KL code directly. >> You can create new nodes by writing KL. Those nodes will be as performant >> as any preset we provide. >> 6) Performance - Fabric is extremely fast. With transparent GPU >> compilation we are able to leverage GPUs for compute without requiring you >> to do anything other than write KL. >> There are much more significant technical differences but I won't cover >> that here. > > > You'll see some demos from us in the next week or two that will show some > of the breadth of Fabric. There are some other big features coming as well > in the next few drops. > > If I want to get any point across to people about FE2.0 and Canvas, it's > this: Canvas is a visual programming front-end for everything that Fabric > can already do. If there's a demo on our website or vimeo channel, you can > build that with Canvas. This is not a 'new' system, it is just a new way of > working with Fabric. > > Thanks, > > Paul > > On 12 March 2015 at 06:38, Chris Marshall <chrismarshal...@gmail.com> > wrote: > >> This certainly looks amazing, but the obvious question is how similar is >> this to ICE? What are the differences, benefits, positives, negatives, etc >> etc >> It certainly looks a lot like ICE! Which I like! >> >> >> -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk