We have been buzzing all week as this is the first time we've been able to show a 'real world' use case for the GPU compute stuff with a big delta. Good timing since we are presenting it at GTC next week ;)
On 13 March 2015 at 15:14, Steven Caron <car...@gmail.com> wrote: > paul, you guys are making me so giddy! these are exactly the things i want > to do with fabric > > > On Fri, Mar 13, 2015 at 12:04 PM, Paul Doyle <technove...@gmail.com> > wrote: > >> Thought you might enjoy this one: https://vimeo.com/122130309 - image >> processing with Canvas using our GPU compute capability. >> >> "In this video we take a look at using Fabric Canvas for image >> processing. Since the KL language that underlies Canvas has full GPU >> support, we experimented with a continuous GPU pipeline for image >> processing. All nodes in the video (except for the file loaders) are live >> (not cached). This allows for interactive framerates on HD full float >> composites. >> >> Numbers on the test machine >> >> I7-3770k @ 3.5 GHZ, 16GB RAM >> NVidia K5000 >> >> Shot1: >> CPU: 1.42 FPS >> GPU: 8.15 FPS >> >> Shot2: >> CPU: 9.4 FPS >> GPU: 36.0 FPS" >> >>