We have been buzzing all week as this is the first time we've been able to
show a 'real world' use case for the GPU compute stuff with a big delta.
Good timing since we are presenting it at GTC next week ;)

On 13 March 2015 at 15:14, Steven Caron <car...@gmail.com> wrote:

> paul, you guys are making me so giddy! these are exactly the things i want
> to do with fabric
>
>
> On Fri, Mar 13, 2015 at 12:04 PM, Paul Doyle <technove...@gmail.com>
> wrote:
>
>> Thought you might enjoy this one: https://vimeo.com/122130309 - image
>> processing with Canvas using our GPU compute capability.
>>
>> "In this video we take a look at using Fabric Canvas for image
>> processing. Since the KL language that underlies Canvas has full GPU
>> support, we experimented with a continuous GPU pipeline for image
>> processing. All nodes in the video (except for the file loaders) are live
>> (not cached). This allows for interactive framerates on HD full float
>> composites.
>>
>> Numbers on the test machine
>>
>> I7-3770k @ 3.5 GHZ, 16GB RAM
>> NVidia K5000
>>
>> Shot1:
>> CPU: 1.42 FPS
>> GPU: 8.15 FPS
>>
>> Shot2:
>> CPU: 9.4 FPS
>> GPU: 36.0 FPS"
>>
>>

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