No doubt.. really great/awesome things
can be done with any package,
I recall hyperealistic face talking done in lightwave that you couldnt beleive was cg, even up to really close. But, there's always this 'but'. In this case, In soft it would take longer to copile shaders on view mode change, but shading can be just as advanced, But for most of everything else... shape wheights and sking crease displacement based on controller translations etc ... Maya blendshape correction workflow among other things to setup, is really not as stramlined :-/ And you would normally only need to tweak final RT shading for games, but otherwise, it makes neat videos. Otherwise it's mostly a question of doing it (by a very talented artist... ), and capturing-it And this makes me more impressed at the artist than Maya. Indeed awesome work though! On 03/12/15 13:46, John Richard Sanchez wrote:
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- OT Some great Maya work John Richard Sanchez
- Re: OT Some great Maya work Nicolas Esposito
- Re: OT Some great Maya work Jason S
- Re: OT Some great Maya work John Richard Sanchez
- Re: OT Some great Maya work Ed Schiffer
- Very OT: for the love of your career... Gerbrand Nel
- RE: Very OT: for the love of yo... adrian wyer
- Re: Very OT: for the love o... Simon Reeves
- Re: Very OT: for the lo... Gerbrand Nel
- Re: Very OT: for the lo... Simon Reeves
- Re: Very OT: for the love of yo... Dan Yargici
- Re: Very OT: for the love of yo... Meng-Yang Lu
- RE: Very OT: for the love o... Andi Farhall