What a beautiful post and watching out for your fellow artists. On Tue, Mar 17, 2015 at 3:11 AM, Gerbrand Nel <nagv...@gmail.com> wrote:
> I'm not getting anything out of posting this, except knowing I might save > the life of a fellow artist. > > So I spent the last year learning Maya, and got to a point where I can > compete against people straight out of collage. > This got me a bit down, as I'm one of the more experienced softimage > artists here in South Africa. > At the end of 2014 I realized that 3D is no longer fun if it all has to > happen in maya for me. > My brain doesn't work the way maya works. > I'm also not much of a clairvoyant, so predicting what I have to do now, > just in case the director asks for something in 2 weeks from now, lead to > allot of back tracking. > > At first I decided to learn Maya over houdini because of the price tag of > Houdini FX. > It also seemed like I would exclude myself from bigger projects if I was > one, of only a few houdini artists around. > Houdini indie, and indie engine has completely nullified these concerns. > > The perceived learning curve of houdini was also a bit of a concern to me. > > I started learning houdini 2 months ago, and I can do more with it, than I > can with Maya after a year. > The first few days in houdini is pretty hard, but the whole package works > as one. Once you get your head around its fundamentals, doing something new > is fun and pretty easy. > > This might not be true for everyone here, but some of us needs a non > destructive open work flow. > So if you guys haven't tried it yet, and if you are fed up with the whole > "there is a script for that" mentality... there is a sop for that > > G >