Can I ask, what areas having you been using Maya/Houdini that spurred you to make the post?
I've been using Maya for a couple of months for scene assembly/rendering, (bringing in models/caches/assigning shaders/passes) so that's my only experience. Simon Reeves London, UK *si...@simonreeves.com <si...@simonreeves.com>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 17 March 2015 at 10:08, adrian wyer <adrian.w...@fluid-pictures.com> wrote: > excellent closing quote, Side Effects should use that in their commercials! > > "...there's a SOP for that!" > > a > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gerbrand Nel > Sent: 17 March 2015 10:12 > To: softimage@listproc.autodesk.com > Subject: Very OT: for the love of your career.. try houdini > > I'm not getting anything out of posting this, except knowing I might > save the life of a fellow artist. > > So I spent the last year learning Maya, and got to a point where I can > compete against people straight out of collage. > This got me a bit down, as I'm one of the more experienced softimage > artists here in South Africa. > At the end of 2014 I realized that 3D is no longer fun if it all has to > happen in maya for me. > My brain doesn't work the way maya works. > I'm also not much of a clairvoyant, so predicting what I have to do now, > just in case the director asks for something in 2 weeks from now, lead > to allot of back tracking. > > At first I decided to learn Maya over houdini because of the price tag > of Houdini FX. > It also seemed like I would exclude myself from bigger projects if I was > one, of only a few houdini artists around. > Houdini indie, and indie engine has completely nullified these concerns. > > The perceived learning curve of houdini was also a bit of a concern to me. > > I started learning houdini 2 months ago, and I can do more with it, than > I can with Maya after a year. > The first few days in houdini is pretty hard, but the whole package > works as one. Once you get your head around its fundamentals, doing > something new is fun and pretty easy. > > This might not be true for everyone here, but some of us needs a non > destructive open work flow. > So if you guys haven't tried it yet, and if you are fed up with the > whole "there is a script for that" mentality... there is a sop for that > > G > >