Can I ask, what areas having you been using Maya/Houdini that spurred you
to make the post?

I've been using Maya for a couple of months for scene assembly/rendering,
(bringing in models/caches/assigning shaders/passes) so that's my only
experience.






Simon Reeves
London, UK
*si...@simonreeves.com <si...@simonreeves.com>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*

On 17 March 2015 at 10:08, adrian wyer <adrian.w...@fluid-pictures.com>
wrote:

> excellent closing quote, Side Effects should use that in their commercials!
>
> "...there's a SOP for that!"
>
> a
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gerbrand Nel
> Sent: 17 March 2015 10:12
> To: softimage@listproc.autodesk.com
> Subject: Very OT: for the love of your career.. try houdini
>
> I'm not getting anything out of posting this, except knowing I might
> save the life of a fellow artist.
>
> So I spent the last year learning Maya, and got to a point where I can
> compete against people straight out of collage.
> This got me a bit down, as I'm one of the more experienced softimage
> artists here in South Africa.
> At the end of 2014 I realized that 3D is no longer fun if it all has to
> happen in maya for me.
> My brain doesn't work the way maya works.
> I'm also not much of a clairvoyant, so predicting what I have to do now,
> just in case the director asks for something in 2 weeks from now, lead
> to allot of back tracking.
>
> At first I decided to learn Maya over houdini because of the price tag
> of Houdini FX.
> It also seemed like I would exclude myself from bigger projects if I was
> one, of only a few houdini artists around.
> Houdini indie, and indie engine has completely nullified these concerns.
>
> The perceived learning curve of houdini was also a bit of a concern to me.
>
> I started learning houdini 2 months ago, and I can do more with it, than
> I can with Maya after a year.
> The first few days in houdini is pretty hard, but the whole package
> works as one. Once you get your head around its fundamentals, doing
> something new is fun and pretty easy.
>
> This might not be true for everyone here, but some of us needs a non
> destructive open work flow.
> So if you guys haven't tried it yet, and if you are fed up with the
> whole "there is a script for that" mentality... there is a sop for that
>
> G
>
>

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