Hi, I'm trying to create an effect with particles flowing from one several
ends of branching geometry to another of several ends on the same geometry.

Right now I'm working with Flow Along Curve and a bunch of
partially-overlapping curves that go from one end to the other, but since
ICE is pretty limited in what you can plug a geometry port into, I'm
running into a LOT of duplication that makes adding or removing curves a
labor intensive process.

Is there another approach to this I should be trying?

Thanks,
Dave Sisk

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