I think you can get the closest point on a group of curves,
get the point-tangent from there and use that (vector) as a force,
combine to taste with turbulence, and perhaps a force pulling towards the curve 
(vector from point to closest point) for extra control.

adding/removing curves to the group is all you’d need to do to add them to the 
simulation.
hope this helps.



From: Dave Sisk 
Sent: Thursday, March 19, 2015 3:27 PM
To: softimage@listproc.autodesk.com 
Subject: ICE emit particles and follow branching geometry

Hi, I'm trying to create an effect with particles flowing from one several ends 
of branching geometry to another of several ends on the same geometry. 

Right now I'm working with Flow Along Curve and a bunch of 
partially-overlapping curves that go from one end to the other, but since ICE 
is pretty limited in what you can plug a geometry port into, I'm running into a 
LOT of duplication that makes adding or removing curves a labor intensive 
process.

Is there another approach to this I should be trying?

Thanks,
Dave Sisk

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