ahhahaahhahaha On Mon, Mar 23, 2015 at 3:51 PM, Andi Farhall <hack...@outlook.com> wrote:
> "to select an object in your scene, right click your item (in the > explorer) and and choose select in scene" > > was all I needed to hear. > > ........................................................................... > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > ------------------------------------------------------------ > > > > Date: Mon, 23 Mar 2015 10:03:12 -0400 > > Subject: Re: Very OT: for the love of your career.. try houdini > > From: luceri...@gmail.com > > To: softimage@listproc.autodesk.com > > > > > On Mon, Mar 23, 2015 at 9:09 AM, Simon Reeves <si...@simonreeves.com> > wrote: > > > I've used it a decent amount as the guys at the foundation of our > studio all > > > use it, but I really dislike it (I used it years ago too before xsi) > it is > > > so dis-organised and slow, I think it breeds sloppy workflow with messy > > > scenes in terms of scene organisation naming etc. XSI has explorer > > > (amazing), maya has outliner (just about good enough) max has... a > selection > > > window? Rubbish. > > > > Max has Scene Explorer now, actually, > > https://www.youtube.com/watch?v=H9wtsmfmBLY > > > > > But speaking of vray implementation, I have found it great in Maya > compared > > > with xsi where there were always wee irratations (mostly limited by > porting > > > it across from Max/Maya I think - not their fault) > > > >