Is this processing time or hardware time? (disks, network, etc..) Of course saving gigabytes per frame is slow but may be a clever local SSD sync to the main server could do the job to make the process faster?
jb > On 19 Mar 2015, at 12:56, Ciaran Moloney <moloney.cia...@gmail.com> wrote: > > I'm loving working with Houdini, but sometimes it's just frustratingly slow. > Even with the new VDB tools, converting and caching everything out as volume > fields is a real drag. > But then again the caching workflow is super-slick. I shudder at the thought > of all the time lost to the mysteries of ICE caching. > > On Tue, Mar 17, 2015 at 10:11 AM, Gerbrand Nel <nagv...@gmail.com > <mailto:nagv...@gmail.com>> wrote: > I'm not getting anything out of posting this, except knowing I might save the > life of a fellow artist. > > So I spent the last year learning Maya, and got to a point where I can > compete against people straight out of collage. > This got me a bit down, as I'm one of the more experienced softimage artists > here in South Africa. > At the end of 2014 I realized that 3D is no longer fun if it all has to > happen in maya for me. > My brain doesn't work the way maya works. > I'm also not much of a clairvoyant, so predicting what I have to do now, just > in case the director asks for something in 2 weeks from now, lead to allot of > back tracking. > > At first I decided to learn Maya over houdini because of the price tag of > Houdini FX. > It also seemed like I would exclude myself from bigger projects if I was one, > of only a few houdini artists around. > Houdini indie, and indie engine has completely nullified these concerns. > > The perceived learning curve of houdini was also a bit of a concern to me. > > I started learning houdini 2 months ago, and I can do more with it, than I > can with Maya after a year. > The first few days in houdini is pretty hard, but the whole package works as > one. Once you get your head around its fundamentals, doing something new is > fun and pretty easy. > > This might not be true for everyone here, but some of us needs a non > destructive open work flow. > So if you guys haven't tried it yet, and if you are fed up with the whole > "there is a script for that" mentality... there is a sop for that > > G >