Is this processing time or hardware time? (disks, network, etc..)

Of course saving gigabytes per frame is slow but may be a clever local SSD sync 
to the main server could do the job to make the process faster?

jb


> On 19 Mar 2015, at 12:56, Ciaran Moloney <moloney.cia...@gmail.com> wrote:
> 
> I'm loving working with Houdini, but sometimes it's just frustratingly slow. 
> Even with the new VDB tools, converting and caching everything out as volume 
> fields is a real drag.
> But then again the caching workflow is super-slick. I shudder at the thought 
> of all the time lost to the mysteries of ICE caching.
> 
> On Tue, Mar 17, 2015 at 10:11 AM, Gerbrand Nel <nagv...@gmail.com 
> <mailto:nagv...@gmail.com>> wrote:
> I'm not getting anything out of posting this, except knowing I might save the 
> life of a fellow artist.
> 
> So I spent the last year learning Maya, and got to a point where I can 
> compete against people straight out of collage.
> This got me a bit down, as I'm one of the more experienced softimage artists 
> here in South Africa.
> At the end of 2014 I realized that 3D is no longer fun if it all has to 
> happen in maya for me.
> My brain doesn't work the way maya works.
> I'm also not much of a clairvoyant, so predicting what I have to do now, just 
> in case the director asks for something in 2 weeks from now, lead to allot of 
> back tracking.
> 
> At first I decided to learn Maya over houdini because of the price tag of 
> Houdini FX.
> It also seemed like I would exclude myself from bigger projects if I was one, 
> of only a few houdini artists around.
> Houdini indie, and indie engine has completely nullified these concerns.
> 
> The perceived learning curve of houdini was also a bit of a concern to me.
> 
> I started learning houdini 2 months ago, and I can do more with it, than I 
> can with Maya after a year.
> The first few days in houdini is pretty hard, but the whole package works as 
> one. Once you get your head around its fundamentals, doing something new is 
> fun and pretty easy.
> 
> This might not be true for everyone here, but some of us needs a non 
> destructive open work flow.
> So if you guys haven't tried it yet, and if you are fed up with the whole 
> "there is a script for that" mentality... there is a sop for that
> 
> G
> 

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