you can use old tutorials,  the nodes are the same,   the interface might look 
a Little bit different,   but the nodes have the same functionality.   we still 
look at some old tutorials from version 8 =).      Sesi  just keep adding new 
nodes. but you will find that every one use mostly the same basic ones,  and 
every now and then a new one to finish the combo =).    


     El Lunes, 23 de marzo, 2015 1:02:20, Gerbrand Nel <nagv...@gmail.com> 
escribió:
   

  Personally I'm not changing stuff (partly because you can't change the things 
I would want tot change in Houdini)
 For me this is a pretty big commitment. I plan to go full-Houdini, so I will 
probably change my Maya and Soft, to work like Houdini, if I change anything.
 It is hard enough to learn Houdini with tutorials from older versions.. I 
don't need keyboard discrepancies to make this harder than it needs to be :)
 G
 On 22/03/2015 05:33, Manuel Huertas Marchena wrote:
  
 #yiv8793138488 #yiv8793138488 --.yiv8793138488hmmessage 
P{margin:0px;padding:0px;}#yiv8793138488 
body.yiv8793138488hmmessage{font-size:12pt;font-family:Calibri;}#yiv8793138488  
I am wondering if any of you guys using houdini would advice against changing 
some houdini hotkeys to speed up workflow ?
  when I use either xsi or maya, I have a set of keyboard shortcuts that help 
me go faster when modeling (without clicking every time on a menu, hotbox, 
icon... etc)
  I like using hotkeys because for me its faster and I have optimized my 
workflow in that manner, so I rarely rely on any button on the modeling side of 
things. I know this is counter productive for other stuff... (like when a td 
comes to help you and does not understand your setup... yes admit that is 
somehow annoying sometimes!). But for me the pros overcome by far the cons,
 at least in my experience. So as I am new to houdini and learning its 
polymodeling tools, I can t help but notice that going to click buttons on the 
polygon tab is slowing me down. 
 I do like the "tab" menu, but even that is slower than simply using hotkeys 
(ex: insert edge loop, bridge, extrude, bevel...etc etc) . I dont mind clicking 
for anything else, but I do for modeling.
  so if any of you has an opinion on this, I ll like to know what you think ... 
(as I ll eventually like to learn other parts of houdini...for..  fx, sims..  I 
ll like to know if this will have some 
 considerable impact on productivity, or is it something I can probably live 
with, like I do with maya & xsi...
 
  thanks!
 
 
 -Manu
 
 
 
 
 IMDB | Portfolio | Vimeo | Linkedin
 
 
  From: moloney.cia...@gmail.com
 Date: Thu, 19 Mar 2015 13:44:49 +0000
 Subject: Re: Very OT: for the love of your career.. try houdini
 To: softimage@listproc.autodesk.com
 
  Network and hardware are fastest I've used. It's just the nature of the work.
 Volume data in my case is not very large, only a few Mb per frame. But, e.g. 
to make useful collision fields from complex geometry often requires a good bit 
of SOPs pre-processing. I get the impression that much of SOPs is still not 
especially multithreaded.
  DOPs is also very slow vs solvers of comparable classes (FumeFX, Exocortex's 
Bullet, nCloth). But, that's generally OK since you can do so much, much more 
with DOPs with a very low chance of things failing apart as you scale up.
  
 On Thu, Mar 19, 2015 at 1:09 PM, Jordi Bares Dominguez <jordiba...@gmail.com> 
wrote:
 
 Is this processing time or hardware time? (disks, network, etc..) 
  Of course saving gigabytes per frame is slow but may be a clever local SSD 
sync to the main server could do the job to make the process faster?  
  jb   
  
  
 On 19 Mar 2015, at 12:56, Ciaran Moloney <moloney.cia...@gmail.com> wrote: 
   I'm loving working with Houdini, but sometimes it's just frustratingly slow. 
Even with the new VDB tools,  converting and caching everything out as volume 
fields is a real drag.
  But then again the caching workflow is super-slick. I shudder at the thought 
of all the time lost to the mysteries of ICE caching.
  
 On Tue, Mar 17, 2015 at 10:11 AM, Gerbrand Nel <nagv...@gmail.com> wrote:
 
I'm not getting anything out of posting this, except knowing I might save  the 
life of a fellow artist.
 
 So I spent the last year learning Maya, and got to a point where I can compete 
against people straight out of collage.
 This got me a bit down, as I'm one of the more experienced softimage artists 
here in South Africa.
 At the end of 2014 I realized that 3D is no longer fun if it all has to  
happen in maya for me.
 My brain doesn't work the way maya works.
 I'm also not much of a clairvoyant, so predicting what I have to do now,  just 
in case the director asks for something in 2 weeks from now, lead to allot of 
back tracking.
 
 At first I decided to learn Maya over houdini because of the price tag of 
Houdini FX.
 It also seemed like I would exclude myself from bigger projects if I was  one, 
of only a few houdini artists around.
 Houdini indie, and indie engine has completely nullified these concerns.
 
 The perceived learning curve of houdini was also a bit of a concern to me.
 
 I started learning houdini 2 months ago, and I can do more with it, than  I 
can with Maya after a year.
 The first few days in houdini is pretty hard, but the whole package works as 
one. Once you get your head around its fundamentals, doing something new is fun 
and pretty  easy.
 
 This might not be true for everyone here, but some of us needs a non 
destructive open work flow.
 So if you guys haven't tried it yet, and if you are fed up with the whole  
"there is a script for that" mentality... there is a sop for that
 
 G
 
  
   
  
     
  
    
 
 

  

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