since i have you... Does anyone know the correct method for setting up multiple UV tiling in the render tree ?
i only ask cause there used to be an article on it, but it was on XSIbase so gone now. plugging loads of texture files into one shader is easy enough in Maya, i'm sure there is a way of doing it in softimage. this is the pic i got from the XSIbase topic: https://xsisupport.files.wordpress.com/2011/09/muv.png On 6 April 2015 at 14:38, Mats Bertil Tegner <[email protected]> wrote: > 2015-04-06 15:34 GMT+02:00 Sebastien Sterling < > [email protected]>: > >> ... nop not doing it :P >> >> On 6 April 2015 at 14:30, Francisco Criado <[email protected]> wrote: >> >>> 456 >>> >>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi <[email protected]>: >>> >>>> 123 >>>> >>> > Come on lads, this is getting kinda silly... > > Mats >

