Yea I;ve posted that pic a while ago when I was struggling with that as
well.
Didn't really used it much but I think this map could help you out. Yea I
made a map :)
Coordinates weren't a bit logical to me so needed a map to help me out.
number of map represents
minimum   X    Y
maximum  X    Y

so for example if you wanna put tile 1 UV map to the rigth you us
-1 0
0 1

Makes sense?

On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
[email protected]> wrote:

> since i have you...
>
> Does anyone know the correct method for setting up multiple UV tiling in
> the render tree ?
>
> i only ask cause there used to be an article on it, but it was on XSIbase
> so gone now.
>
> plugging loads of texture files into one shader is easy enough in Maya,
> i'm sure there is a way of doing it in softimage.
>
>
> this is the pic i got from the XSIbase topic:
>
> https://xsisupport.files.wordpress.com/2011/09/muv.png
>
> On 6 April 2015 at 14:38, Mats Bertil Tegner <[email protected]
> > wrote:
>
>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>> [email protected]>:
>>
>>> ... nop not doing it :P
>>>
>>> On 6 April 2015 at 14:30, Francisco Criado <[email protected]>
>>> wrote:
>>>
>>>> 456
>>>>
>>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi <[email protected]>:
>>>>
>>>>> 123
>>>>>
>>>>
>> Come on lads, this is getting kinda silly...
>>
>> Mats
>>
>
>

Reply via email to