does anything else need to be done in addition to this ? On 6 April 2015 at 15:34, Sebastien Sterling <[email protected]> wrote:
> Thank you Mirko senpai ! > > holly shit put that is some tortured logic :P > > so strange to see somthing that makes less sense in softimage then in maya. > > thank you for the map i will try this ! > > On 6 April 2015 at 15:27, Mirko Jankovic <[email protected]> > wrote: > >> Yea I;ve posted that pic a while ago when I was struggling with that as >> well. >> Didn't really used it much but I think this map could help you out. Yea I >> made a map :) >> Coordinates weren't a bit logical to me so needed a map to help me out. >> number of map represents >> minimum X Y >> maximum X Y >> >> so for example if you wanna put tile 1 UV map to the rigth you us >> -1 0 >> 0 1 >> >> Makes sense? >> >> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling < >> [email protected]> wrote: >> >>> since i have you... >>> >>> Does anyone know the correct method for setting up multiple UV tiling in >>> the render tree ? >>> >>> i only ask cause there used to be an article on it, but it was on >>> XSIbase so gone now. >>> >>> plugging loads of texture files into one shader is easy enough in Maya, >>> i'm sure there is a way of doing it in softimage. >>> >>> >>> this is the pic i got from the XSIbase topic: >>> >>> https://xsisupport.files.wordpress.com/2011/09/muv.png >>> >>> On 6 April 2015 at 14:38, Mats Bertil Tegner < >>> [email protected]> wrote: >>> >>>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling < >>>> [email protected]>: >>>> >>>>> ... nop not doing it :P >>>>> >>>>> On 6 April 2015 at 14:30, Francisco Criado <[email protected]> >>>>> wrote: >>>>> >>>>>> 456 >>>>>> >>>>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi <[email protected]>: >>>>>> >>>>>>> 123 >>>>>>> >>>>>> >>>> Come on lads, this is getting kinda silly... >>>> >>>> Mats >>>> >>> >>> >> >

