I've manually fixed this in the past with version mis-matches. "C:\Users\All Users\Autodesk\Synergy\". Somewhere in there you'll find editable files that are in ascii. It might take a little trial and error, but last I remember I figured the whole thing out and had it working in 10 minutes. that got like a 2013/14 version of Soft sending/recieving to a 2015 version mb/ -something like that, been a while and I dont' have any of the apps handy on this machine to give perfect instructions. You will probably have an easier time if you have an old MB 2014/2015 install which you can refer to / copy/pasta bits from. -pretty confident you could get this working somehow if you really wanted
On Fri, May 1, 2015 at 10:44 PM, Tenshi S. <tenshu...@gmail.com> wrote: > I think Mudbox will be better with a tool like "Zspheres", when they put a > solution like that to create the base for models, i'll be more than happy; > because Mudbox it's easy and most of the tools necessary are there. More > brushes and presets are welcome, too. > > > On Thu, Apr 30, 2015 at 7:17 PM, Tim Leydecker <bauero...@gmx.de> wrote: > >> a 1:1 copy of some of the best ZBrush brushes (dam standard springs to >> mind) >> would have been nice, something ZBrush Dynamesh as a surprise extension, >> too. >> >> How about some new presets, some vector tooltips/brush images, just a >> little well deserved love. >> >> Mudbox is so nice in how easy it can be picked up and used (compared to >> ZBrush´s GUI and methodology) >> it´s sad that it´s been left out like that. >> >> Still, I took the treetrunk example, retopoed, subdivided it to some 50 >> million polygons by mistake and Mudbox >> kept itself responsive... >> >> >> >> >> Am 01.05.2015 um 01:03 schrieb Tenshi S.: >> >> Your right. Few updates in 2016. Less than 4 features and a few bug >> fixes. For a new version one will expect something more. At least 10 >> features and 20 bug fixes. =/ >> >> On Thu, Apr 30, 2015 at 3:00 PM, Tim Leydecker <bauero...@gmx.de> wrote: >> >>> Relax. I don´t want to miss the new Relax brush in Mudbox 2016. >>> >>> That´s the only green bracketed (highlight what´s new option = 1) I >>> found sofar. >>> >>> I´m sure there´s more inovations but it´s in another package? >>> >>> >>> Am 30.04.2015 um 21:50 schrieb Mirko Jankovic: >>> >>> well just stay on mudbox 2015 then as well. not like they made anything >>> interesting in 2016 anyway.... >>> >>> On Thu, Apr 30, 2015 at 9:07 PM, Tenshi S. <tenshu...@gmail.com> wrote: >>> >>>> Mudbox to Softimage, It's something i'll miss a lot then, it works >>>> really good. Maya to Softimage and viceversa, too. Damn... how the heck >>>> they remove this thing? It's really important feature, it saves a lot of >>>> time. If they don't want to give us a 2016 version, at least they'll try to >>>> put those lines of codes to make it work in the 2015SP2(i hope that's >>>> coming?) version. >>>> >>>> On Thu, Apr 30, 2015 at 12:34 AM, Tim Leydecker <bauero...@gmx.de> >>>> wrote: >>>> >>>>> It would be a very welcome functionality, especially when being dealt >>>>> an old Softimage 2015 along with everything else labeled 2016 as part >>>>> of >>>>> a new suite package. >>>>> >>>>> In the past, I found it difficult to run differently labeled versions, >>>>> e.g. Softimage 2012 >>>>> with Maya 2014 or Mudbox 2014 simultaneously, due to lmtools telling >>>>> me there´s >>>>> no license available, that could well be a setup error on my end or a >>>>> misunderstanding >>>>> of the suite licensing scheme but if that´s the root of the problem, >>>>> that Softimage2015 >>>>> +Mudbox2016 will not easily serve themselves in sharing a >>>>> (suite)license, then it >>>>> would be a good time to adress that, too? >>>>> >>>>> Cheers, >>>>> >>>>> tim >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> Am 30.04.2015 um 06:20 schrieb Raffaele Fragapane: >>>>> >>>>> Yeah, I reckon they should add it back in. AD has back pedalled on >>>>> some minor things like this before, so it might still happen, and it would >>>>> be a welcome grace to a userbase that has, frankly speaking, already been >>>>> slighted pretty hard. >>>>> >>>>> It certainly won't happen though if part of that user base takes the >>>>> pessimist approach and claims it never worked, when it did, or because >>>>> they >>>>> don't need it assumes other don't either. >>>>> >>>>> On Thu, Apr 30, 2015 at 12:52 PM, Greg Punchatz <g...@janimation.com> >>>>> wrote: >>>>> >>>>>> It and goZ are huge time savers! Huge! >>>>>> >>>>>> It does seem to me this would fall into the " AD should do it I the >>>>>> SPs until the Soft support being promised until 2016" >>>>>> >>>>>> It is just a few lines of code Luc, can you do us old softies a >>>>>> favor and send the request the send up the ranks to send to apps back >>>>>> in? >>>>>> Did Maya and Max lose their send to soft connections too? >>>>>> >>>>>> I think we are in our right to ask for this small gesture from AD >>>>>> >>>>>> Thanks for listening Luc... I know there is nothing you can >>>>>> promise, but give it a shot for those of us you used to your clients. >>>>>> >>>>>> g >>>>>> >>>>>> Sent from my iPhone >>>>>> >>>>>> >>>>> >>>> >>> >>> >> >> >