As you probably already know custom attributes are added via Attributes>Add Attributes in an object's Attribute Editor.
You're asking, I think, can you have custom Attributes in a special panel like is done in Soft. You can add attributes anywhere, to nulls, to objects etc. If you want an attribute with behavior applied to another object but need to manage separately you can add that to a group or null then formulate the attribute to work on a different object. Custom attributes show up in the channel box of the object they are added to. Or in the Extra Attributes section of the object where they can be isolated from the rest of the transform channels. You must execute "Load Attributes" for them to show up there. If you want a similar kind of structure to what Soft permits, make a null object and parent it under the main object, rename it to Controls or something of the sort. Create all your custom attributes there and close all section to its attribute editor other than Extra Attributes. From the channel box you can "Hide" all the transform channels you don't want to see for this "control" object (Right click>hide selected on each channel) making this a bit more pleasant experience as a "custom param" panel if you decide to use the channel box to access the info. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com [mailto:softimage- > boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge > Sent: Wednesday, May 13, 2015 11:42 AM > To: softimage@listproc.autodesk.com > Subject: Any equivalent to Custom Param sets in Maya? > > Hello all, > > Wondering if there is a container like object where you can add attributes to > that lives under an object in Maya. Also having multiple instances of this > object type as well with the attributes within it exposed in the channel box. > > Thanks, > Eric T.