Having a recollection about something I haven’t thought of in a while but 
curious if either of these have any value to you?


http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-C386F366-A1F9-49E1-938D-45149F79D354.htm

http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-1BB52D1E-AA28-438E-A008-A0F4173D20FD.htm



Any chance you can manually create the dialog you want at least? I know that 
won’t solve all the problems but maybe it will let you give your animators the 
kind of control management you are looking for?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Wednesday, May 13, 2015 2:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: Any equivalent to Custom Param sets in Maya?

I believe that's what 'Asset's in Maya were supposed to do, but they never 
really progressed that far. Some good ideas in there though.

On Wed, May 13, 2015 at 6:17 PM Eric Thivierge 
<ethivie...@hybride.com<mailto:ethivie...@hybride.com>> wrote:
Yeah I could do that but animator's would kill me. I'd prefer to stay
alive. :)

Eric T.

On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
> You could try something similar to
>
> Object
>     Null (MyControl)
>        - posx
>        - posy
>        - posz
>        - Null2 (MyCustomParamSet1)
>            -- customParam1
>            -- customParam2
>         - Null3 (MyCustomParamSet2)
>            -- customParam1
>            -- customParam2
>
> It won't be manageable via the Attribute editor the way you would like but it 
> will be easily accessible via channel box by selecting the Null, Null2, or 
> Null3 group nodes under the object from the Outliner. If you hide extraneous 
> channels in each null it might be at least very presentable from an 
> Outliner/Channel box workflow, but won't be what you want structurally from 
> the back side and won't be presentable the way you would want from a single 
> Attribute Editor display.
>
> To my knowledge Maya has never had a sense for "Custom Parameters" the way 
> that Soft does it. Attributes have always been "node" level, if that's even a 
> good way to describe it.
>
> And yeah, the Maya philosophy of visibility has no similarity to Soft.
>
> --
> Joey Ponthieux
> LaRC Information Technology Enhanced Services (LITES)
> MYMIC Technical Services
> NASA Langley Research Center
> __________________________________________________
> Opinions stated here-in are strictly those of the author and do not
> represent the opinions of NASA or any other party.
>
>> -----Original Message-----
>> From: 
>> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>>  [mailto:softimage-<mailto:softimage->
>> boun...@listproc.autodesk.com<mailto:boun...@listproc.autodesk.com>] On 
>> Behalf Of Eric Thivierge
>> Sent: Wednesday, May 13, 2015 12:20 PM
>> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>> Subject: Re: Any equivalent to Custom Param sets in Maya?
>>
>> Hey Joey,
>>
>> Yeah I know the standard workflow for attributes in Maya just wasn't sure if
>> there was a new organizational structure in recent years.
>>
>> I basically want to make sets of attributes on an actual object, not a child
>> object. Custom Param Sets in Softimage allow for this as you have a nested
>> param set where more custom params can live.
>>
>> MyControl
>> - posx
>> - posy
>> - posz
>> - MyCustomParamSet1
>>     - customParam1
>>     - customParam2
>> - MyCustomParamSet2
>>     - customParam1
>>     - customParam2
>>
>> The above structure doesn't seem to be doable in Maya and I'm currently
>> using a very hacky method of creating locked enum attributes with a value of
>> "----" to divide up sections of attributes. Accessing these sets via 
>> scripting is
>> annoying as these attributes aren't nested under a Param Set or other
>> organizational type structure and thus breaking the parody between
>> Softimage, Maya, and Kraken.
>>
>> I'm able to work around for now and make things work, it's just not elegant.
>>
>> The few things that I wish AD would implement in Maya as an offering of
>> good faith for ending Softimage to me, would be non-inherited visibility,
>> custom attribute sets and proxy-attributes. The latter being the largest
>> inconvenience I've come across yet for Character setup in Maya.
>>
>> Eric T.
>>
>>
>> On 5/13/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
>>> As you probably already know custom attributes are added via
>> Attributes>Add Attributes in an object's Attribute Editor.
>>> You're asking, I think, can you have custom Attributes in a special panel 
>>> like
>> is done in Soft.
>>> You can add attributes anywhere, to nulls, to objects etc. If you want an
>> attribute with behavior applied to another object but need to manage
>> separately you can add that to a group or null then formulate the attribute 
>> to
>> work on a different object.
>>> Custom attributes show up in the channel box of the object they are added
>> to.
>>> Or in the Extra Attributes section of the object where they can be isolated
>> from the rest of the transform channels. You must execute "Load Attributes"
>> for them to show up there.
>>> If you want a similar kind of structure to what Soft permits, make a null
>> object and parent it under the main object, rename it to Controls or
>> something of the sort. Create all your custom attributes there and close all
>> section to its attribute editor other than Extra Attributes. From the channel
>> box you can "Hide" all the transform channels you don't want to see for this
>> "control" object (Right click>hide selected on each channel) making this a 
>> bit
>> more pleasant experience as a "custom  param" panel if you decide to use
>> the channel box to access the info.
>>>
>>>
>>>
>>> --
>>> Joey Ponthieux
>>> LaRC Information Technology Enhanced Services (LITES) MYMIC Technical
>>> Services NASA Langley Research Center
>>> __________________________________________________
>>> Opinions stated here-in are strictly those of the author and do not
>>> represent the opinions of NASA or any other party.
>>>
>>>> -----Original Message-----
>>>> From: 
>>>> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>>>>  [mailto:softimage-<mailto:softimage->
>>>> boun...@listproc.autodesk.com<mailto:boun...@listproc.autodesk.com>] On 
>>>> Behalf Of Eric Thivierge
>>>> Sent: Wednesday, May 13, 2015 11:42 AM
>>>> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>>>> Subject: Any equivalent to Custom Param sets in Maya?
>>>>
>>>> Hello all,
>>>>
>>>> Wondering if there is a container like object where you can add
>>>> attributes to that lives under an object in Maya. Also having
>>>> multiple instances of this object type as well with the attributes within 
>>>> it
>> exposed in the channel box.
>>>> Thanks,
>>>> Eric T.

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