Having a recollection about something I haven’t thought of in a while but curious if either of these have any value to you?
http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-C386F366-A1F9-49E1-938D-45149F79D354.htm http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-1BB52D1E-AA28-438E-A008-A0F4173D20FD.htm Any chance you can manually create the dialog you want at least? I know that won’t solve all the problems but maybe it will let you give your animators the kind of control management you are looking for? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell Sent: Wednesday, May 13, 2015 2:18 PM To: softimage@listproc.autodesk.com Subject: Re: Any equivalent to Custom Param sets in Maya? I believe that's what 'Asset's in Maya were supposed to do, but they never really progressed that far. Some good ideas in there though. On Wed, May 13, 2015 at 6:17 PM Eric Thivierge <ethivie...@hybride.com<mailto:ethivie...@hybride.com>> wrote: Yeah I could do that but animator's would kill me. I'd prefer to stay alive. :) Eric T. On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: > You could try something similar to > > Object > Null (MyControl) > - posx > - posy > - posz > - Null2 (MyCustomParamSet1) > -- customParam1 > -- customParam2 > - Null3 (MyCustomParamSet2) > -- customParam1 > -- customParam2 > > It won't be manageable via the Attribute editor the way you would like but it > will be easily accessible via channel box by selecting the Null, Null2, or > Null3 group nodes under the object from the Outliner. If you hide extraneous > channels in each null it might be at least very presentable from an > Outliner/Channel box workflow, but won't be what you want structurally from > the back side and won't be presentable the way you would want from a single > Attribute Editor display. > > To my knowledge Maya has never had a sense for "Custom Parameters" the way > that Soft does it. Attributes have always been "node" level, if that's even a > good way to describe it. > > And yeah, the Maya philosophy of visibility has no similarity to Soft. > > -- > Joey Ponthieux > LaRC Information Technology Enhanced Services (LITES) > MYMIC Technical Services > NASA Langley Research Center > __________________________________________________ > Opinions stated here-in are strictly those of the author and do not > represent the opinions of NASA or any other party. > >> -----Original Message----- >> From: >> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> [mailto:softimage-<mailto:softimage-> >> boun...@listproc.autodesk.com<mailto:boun...@listproc.autodesk.com>] On >> Behalf Of Eric Thivierge >> Sent: Wednesday, May 13, 2015 12:20 PM >> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >> Subject: Re: Any equivalent to Custom Param sets in Maya? >> >> Hey Joey, >> >> Yeah I know the standard workflow for attributes in Maya just wasn't sure if >> there was a new organizational structure in recent years. >> >> I basically want to make sets of attributes on an actual object, not a child >> object. Custom Param Sets in Softimage allow for this as you have a nested >> param set where more custom params can live. >> >> MyControl >> - posx >> - posy >> - posz >> - MyCustomParamSet1 >> - customParam1 >> - customParam2 >> - MyCustomParamSet2 >> - customParam1 >> - customParam2 >> >> The above structure doesn't seem to be doable in Maya and I'm currently >> using a very hacky method of creating locked enum attributes with a value of >> "----" to divide up sections of attributes. Accessing these sets via >> scripting is >> annoying as these attributes aren't nested under a Param Set or other >> organizational type structure and thus breaking the parody between >> Softimage, Maya, and Kraken. >> >> I'm able to work around for now and make things work, it's just not elegant. >> >> The few things that I wish AD would implement in Maya as an offering of >> good faith for ending Softimage to me, would be non-inherited visibility, >> custom attribute sets and proxy-attributes. The latter being the largest >> inconvenience I've come across yet for Character setup in Maya. >> >> Eric T. >> >> >> On 5/13/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: >>> As you probably already know custom attributes are added via >> Attributes>Add Attributes in an object's Attribute Editor. >>> You're asking, I think, can you have custom Attributes in a special panel >>> like >> is done in Soft. >>> You can add attributes anywhere, to nulls, to objects etc. If you want an >> attribute with behavior applied to another object but need to manage >> separately you can add that to a group or null then formulate the attribute >> to >> work on a different object. >>> Custom attributes show up in the channel box of the object they are added >> to. >>> Or in the Extra Attributes section of the object where they can be isolated >> from the rest of the transform channels. You must execute "Load Attributes" >> for them to show up there. >>> If you want a similar kind of structure to what Soft permits, make a null >> object and parent it under the main object, rename it to Controls or >> something of the sort. Create all your custom attributes there and close all >> section to its attribute editor other than Extra Attributes. From the channel >> box you can "Hide" all the transform channels you don't want to see for this >> "control" object (Right click>hide selected on each channel) making this a >> bit >> more pleasant experience as a "custom param" panel if you decide to use >> the channel box to access the info. >>> >>> >>> >>> -- >>> Joey Ponthieux >>> LaRC Information Technology Enhanced Services (LITES) MYMIC Technical >>> Services NASA Langley Research Center >>> __________________________________________________ >>> Opinions stated here-in are strictly those of the author and do not >>> represent the opinions of NASA or any other party. >>> >>>> -----Original Message----- >>>> From: >>>> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >>>> [mailto:softimage-<mailto:softimage-> >>>> boun...@listproc.autodesk.com<mailto:boun...@listproc.autodesk.com>] On >>>> Behalf Of Eric Thivierge >>>> Sent: Wednesday, May 13, 2015 11:42 AM >>>> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >>>> Subject: Any equivalent to Custom Param sets in Maya? >>>> >>>> Hello all, >>>> >>>> Wondering if there is a container like object where you can add >>>> attributes to that lives under an object in Maya. Also having >>>> multiple instances of this object type as well with the attributes within >>>> it >> exposed in the channel box. >>>> Thanks, >>>> Eric T.