I believe that's what 'Asset's in Maya were supposed to do, but they never
really progressed that far. Some good ideas in there though.

On Wed, May 13, 2015 at 6:17 PM Eric Thivierge <ethivie...@hybride.com>
wrote:

> Yeah I could do that but animator's would kill me. I'd prefer to stay
> alive. :)
>
> Eric T.
>
> On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
> > You could try something similar to
> >
> > Object
> >     Null (MyControl)
> >        - posx
> >        - posy
> >        - posz
> >        - Null2 (MyCustomParamSet1)
> >            -- customParam1
> >            -- customParam2
> >         - Null3 (MyCustomParamSet2)
> >            -- customParam1
> >            -- customParam2
> >
> > It won't be manageable via the Attribute editor the way you would like
> but it will be easily accessible via channel box by selecting the Null,
> Null2, or Null3 group nodes under the object from the Outliner. If you hide
> extraneous channels in each null it might be at least very presentable from
> an Outliner/Channel box workflow, but won't be what you want structurally
> from the back side and won't be presentable the way you would want from a
> single Attribute Editor display.
> >
> > To my knowledge Maya has never had a sense for "Custom Parameters" the
> way that Soft does it. Attributes have always been "node" level, if that's
> even a good way to describe it.
> >
> > And yeah, the Maya philosophy of visibility has no similarity to Soft.
> >
> > --
> > Joey Ponthieux
> > LaRC Information Technology Enhanced Services (LITES)
> > MYMIC Technical Services
> > NASA Langley Research Center
> > __________________________________________________
> > Opinions stated here-in are strictly those of the author and do not
> > represent the opinions of NASA or any other party.
> >
> >> -----Original Message-----
> >> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
> >> boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
> >> Sent: Wednesday, May 13, 2015 12:20 PM
> >> To: softimage@listproc.autodesk.com
> >> Subject: Re: Any equivalent to Custom Param sets in Maya?
> >>
> >> Hey Joey,
> >>
> >> Yeah I know the standard workflow for attributes in Maya just wasn't
> sure if
> >> there was a new organizational structure in recent years.
> >>
> >> I basically want to make sets of attributes on an actual object, not a
> child
> >> object. Custom Param Sets in Softimage allow for this as you have a
> nested
> >> param set where more custom params can live.
> >>
> >> MyControl
> >> - posx
> >> - posy
> >> - posz
> >> - MyCustomParamSet1
> >>     - customParam1
> >>     - customParam2
> >> - MyCustomParamSet2
> >>     - customParam1
> >>     - customParam2
> >>
> >> The above structure doesn't seem to be doable in Maya and I'm currently
> >> using a very hacky method of creating locked enum attributes with a
> value of
> >> "----" to divide up sections of attributes. Accessing these sets via
> scripting is
> >> annoying as these attributes aren't nested under a Param Set or other
> >> organizational type structure and thus breaking the parody between
> >> Softimage, Maya, and Kraken.
> >>
> >> I'm able to work around for now and make things work, it's just not
> elegant.
> >>
> >> The few things that I wish AD would implement in Maya as an offering of
> >> good faith for ending Softimage to me, would be non-inherited
> visibility,
> >> custom attribute sets and proxy-attributes. The latter being the largest
> >> inconvenience I've come across yet for Character setup in Maya.
> >>
> >> Eric T.
> >>
> >>
> >> On 5/13/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
> >>> As you probably already know custom attributes are added via
> >> Attributes>Add Attributes in an object's Attribute Editor.
> >>> You're asking, I think, can you have custom Attributes in a special
> panel like
> >> is done in Soft.
> >>> You can add attributes anywhere, to nulls, to objects etc. If you want
> an
> >> attribute with behavior applied to another object but need to manage
> >> separately you can add that to a group or null then formulate the
> attribute to
> >> work on a different object.
> >>> Custom attributes show up in the channel box of the object they are
> added
> >> to.
> >>> Or in the Extra Attributes section of the object where they can be
> isolated
> >> from the rest of the transform channels. You must execute "Load
> Attributes"
> >> for them to show up there.
> >>> If you want a similar kind of structure to what Soft permits, make a
> null
> >> object and parent it under the main object, rename it to Controls or
> >> something of the sort. Create all your custom attributes there and
> close all
> >> section to its attribute editor other than Extra Attributes. From the
> channel
> >> box you can "Hide" all the transform channels you don't want to see for
> this
> >> "control" object (Right click>hide selected on each channel) making
> this a bit
> >> more pleasant experience as a "custom  param" panel if you decide to use
> >> the channel box to access the info.
> >>>
> >>>
> >>>
> >>> --
> >>> Joey Ponthieux
> >>> LaRC Information Technology Enhanced Services (LITES) MYMIC Technical
> >>> Services NASA Langley Research Center
> >>> __________________________________________________
> >>> Opinions stated here-in are strictly those of the author and do not
> >>> represent the opinions of NASA or any other party.
> >>>
> >>>> -----Original Message-----
> >>>> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
> >>>> boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
> >>>> Sent: Wednesday, May 13, 2015 11:42 AM
> >>>> To: softimage@listproc.autodesk.com
> >>>> Subject: Any equivalent to Custom Param sets in Maya?
> >>>>
> >>>> Hello all,
> >>>>
> >>>> Wondering if there is a container like object where you can add
> >>>> attributes to that lives under an object in Maya. Also having
> >>>> multiple instances of this object type as well with the attributes
> within it
> >> exposed in the channel box.
> >>>> Thanks,
> >>>> Eric T.
>
>
>

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