I believe that's what 'Asset's in Maya were supposed to do, but they never really progressed that far. Some good ideas in there though.
On Wed, May 13, 2015 at 6:17 PM Eric Thivierge <ethivie...@hybride.com> wrote: > Yeah I could do that but animator's would kill me. I'd prefer to stay > alive. :) > > Eric T. > > On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: > > You could try something similar to > > > > Object > > Null (MyControl) > > - posx > > - posy > > - posz > > - Null2 (MyCustomParamSet1) > > -- customParam1 > > -- customParam2 > > - Null3 (MyCustomParamSet2) > > -- customParam1 > > -- customParam2 > > > > It won't be manageable via the Attribute editor the way you would like > but it will be easily accessible via channel box by selecting the Null, > Null2, or Null3 group nodes under the object from the Outliner. If you hide > extraneous channels in each null it might be at least very presentable from > an Outliner/Channel box workflow, but won't be what you want structurally > from the back side and won't be presentable the way you would want from a > single Attribute Editor display. > > > > To my knowledge Maya has never had a sense for "Custom Parameters" the > way that Soft does it. Attributes have always been "node" level, if that's > even a good way to describe it. > > > > And yeah, the Maya philosophy of visibility has no similarity to Soft. > > > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Services (LITES) > > MYMIC Technical Services > > NASA Langley Research Center > > __________________________________________________ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > >> -----Original Message----- > >> From: softimage-boun...@listproc.autodesk.com [mailto:softimage- > >> boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge > >> Sent: Wednesday, May 13, 2015 12:20 PM > >> To: softimage@listproc.autodesk.com > >> Subject: Re: Any equivalent to Custom Param sets in Maya? > >> > >> Hey Joey, > >> > >> Yeah I know the standard workflow for attributes in Maya just wasn't > sure if > >> there was a new organizational structure in recent years. > >> > >> I basically want to make sets of attributes on an actual object, not a > child > >> object. Custom Param Sets in Softimage allow for this as you have a > nested > >> param set where more custom params can live. > >> > >> MyControl > >> - posx > >> - posy > >> - posz > >> - MyCustomParamSet1 > >> - customParam1 > >> - customParam2 > >> - MyCustomParamSet2 > >> - customParam1 > >> - customParam2 > >> > >> The above structure doesn't seem to be doable in Maya and I'm currently > >> using a very hacky method of creating locked enum attributes with a > value of > >> "----" to divide up sections of attributes. Accessing these sets via > scripting is > >> annoying as these attributes aren't nested under a Param Set or other > >> organizational type structure and thus breaking the parody between > >> Softimage, Maya, and Kraken. > >> > >> I'm able to work around for now and make things work, it's just not > elegant. > >> > >> The few things that I wish AD would implement in Maya as an offering of > >> good faith for ending Softimage to me, would be non-inherited > visibility, > >> custom attribute sets and proxy-attributes. The latter being the largest > >> inconvenience I've come across yet for Character setup in Maya. > >> > >> Eric T. > >> > >> > >> On 5/13/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: > >>> As you probably already know custom attributes are added via > >> Attributes>Add Attributes in an object's Attribute Editor. > >>> You're asking, I think, can you have custom Attributes in a special > panel like > >> is done in Soft. > >>> You can add attributes anywhere, to nulls, to objects etc. If you want > an > >> attribute with behavior applied to another object but need to manage > >> separately you can add that to a group or null then formulate the > attribute to > >> work on a different object. > >>> Custom attributes show up in the channel box of the object they are > added > >> to. > >>> Or in the Extra Attributes section of the object where they can be > isolated > >> from the rest of the transform channels. You must execute "Load > Attributes" > >> for them to show up there. > >>> If you want a similar kind of structure to what Soft permits, make a > null > >> object and parent it under the main object, rename it to Controls or > >> something of the sort. Create all your custom attributes there and > close all > >> section to its attribute editor other than Extra Attributes. From the > channel > >> box you can "Hide" all the transform channels you don't want to see for > this > >> "control" object (Right click>hide selected on each channel) making > this a bit > >> more pleasant experience as a "custom param" panel if you decide to use > >> the channel box to access the info. > >>> > >>> > >>> > >>> -- > >>> Joey Ponthieux > >>> LaRC Information Technology Enhanced Services (LITES) MYMIC Technical > >>> Services NASA Langley Research Center > >>> __________________________________________________ > >>> Opinions stated here-in are strictly those of the author and do not > >>> represent the opinions of NASA or any other party. > >>> > >>>> -----Original Message----- > >>>> From: softimage-boun...@listproc.autodesk.com [mailto:softimage- > >>>> boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge > >>>> Sent: Wednesday, May 13, 2015 11:42 AM > >>>> To: softimage@listproc.autodesk.com > >>>> Subject: Any equivalent to Custom Param sets in Maya? > >>>> > >>>> Hello all, > >>>> > >>>> Wondering if there is a container like object where you can add > >>>> attributes to that lives under an object in Maya. Also having > >>>> multiple instances of this object type as well with the attributes > within it > >> exposed in the channel box. > >>>> Thanks, > >>>> Eric T. > > >