Hey Gerbrand,

Here is a scene file with a simple example.

https://www.dropbox.com/s/mtxishmig50w7x6/averageColorPerPoly.scn?dl=0

On Fri, May 22, 2015 at 9:19 AM, Gerbrand Nel <nagv...@gmail.com> wrote:

>  Hey Oscar
> Sorry for the stoopid question, but how would I use the info in that link
> if I want to apply it to color?
> Thanks
> G
>
>
> On 22/05/2015 04:56, Gerbrand Nel wrote:
>
> Thanks guys. I figured it out in houdini by some miracle, but I might come
> back to soft, so this helps allot.
>
> On Thu, May 21, 2015 at 11:55 AM, Oscar Juarez <tridi.animei...@gmail.com>
> wrote:
>
>> Here is how you can move vertex to poly data as an array and then you can
>> average that array to get a solid color per face
>> http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/
>>
>> On Thu, May 21, 2015 at 11:43 AM, Simon Reeves <si...@simonreeves.com>
>> wrote:
>>
>>> Have to use 'node' stuff when it comes to vertex colours it seems, I
>>> don't know much about that, though I managed to get texture map > vertex
>>> colours
>>>
>>> [image: Inline images 2]
>>>
>>>  Then I read again and thought that might only be 50% of the way there,
>>> vertex colours may not be that helpful if you want color per poly? How
>>> would you do that... Bevel ;) kinda works..
>>>
>>>  [image: Inline images 1]
>>>
>>>
>>>
>>>
>>> Simon Reeves
>>> London, UK
>>>  *si...@simonreeves.com <si...@simonreeves.com>*
>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>
>>> On 21 May 2015 at 04:59, Gerbrand Nel <nagv...@gmail.com> wrote:
>>>
>>>>    Hey guys.
>>>>  I have to camera project footage onto a low poly object, and then
>>>> average all the colors per polygon to set the color of each polygon.
>>>>  I thought of using particles colored by the emitters texturemap, but I
>>>> cant figure out how to average the colors per polygon, and then set it to
>>>> the vertex color.
>>>>  As always I need to solve this problem yesterday, so any help would be
>>>> awesome.
>>>>  Thanks smart people!
>>>>  G
>>>>
>>>
>>>
>>
>
>

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