Hey Gerbrand, Here is a scene file with a simple example.
https://www.dropbox.com/s/mtxishmig50w7x6/averageColorPerPoly.scn?dl=0 On Fri, May 22, 2015 at 9:19 AM, Gerbrand Nel <nagv...@gmail.com> wrote: > Hey Oscar > Sorry for the stoopid question, but how would I use the info in that link > if I want to apply it to color? > Thanks > G > > > On 22/05/2015 04:56, Gerbrand Nel wrote: > > Thanks guys. I figured it out in houdini by some miracle, but I might come > back to soft, so this helps allot. > > On Thu, May 21, 2015 at 11:55 AM, Oscar Juarez <tridi.animei...@gmail.com> > wrote: > >> Here is how you can move vertex to poly data as an array and then you can >> average that array to get a solid color per face >> http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/ >> >> On Thu, May 21, 2015 at 11:43 AM, Simon Reeves <si...@simonreeves.com> >> wrote: >> >>> Have to use 'node' stuff when it comes to vertex colours it seems, I >>> don't know much about that, though I managed to get texture map > vertex >>> colours >>> >>> [image: Inline images 2] >>> >>> Then I read again and thought that might only be 50% of the way there, >>> vertex colours may not be that helpful if you want color per poly? How >>> would you do that... Bevel ;) kinda works.. >>> >>> [image: Inline images 1] >>> >>> >>> >>> >>> Simon Reeves >>> London, UK >>> *si...@simonreeves.com <si...@simonreeves.com>* >>> *www.simonreeves.com <http://www.simonreeves.com>* >>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>> >>> On 21 May 2015 at 04:59, Gerbrand Nel <nagv...@gmail.com> wrote: >>> >>>> Hey guys. >>>> I have to camera project footage onto a low poly object, and then >>>> average all the colors per polygon to set the color of each polygon. >>>> I thought of using particles colored by the emitters texturemap, but I >>>> cant figure out how to average the colors per polygon, and then set it to >>>> the vertex color. >>>> As always I need to solve this problem yesterday, so any help would be >>>> awesome. >>>> Thanks smart people! >>>> G >>>> >>> >>> >> > >