Oh my mind!!!! Complete like! Excelleny job, there!
 On May 22, 2015 3:38 PM, "Arvid Björn" <arvidbj...@gmail.com> wrote:

> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
> comp.
>
> Here's some of the more interesting ones I think (excuse the compression):
>
> Full cg env and destruction. Redshift+ICE instance scattering achieved the
> level of detail, comped using deep data to combine Redshift and Mantra
> smoke renders. RS frame time was about 20 minutes on this, which is the
> highest I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
> Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>
> All the underwater environments in this sequence is full cg combined with
> some green screen uw-plates of the actress. The "entity" is made with a bit
> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
> without grade)
>
> And about 300 other shots.. =)
>
> We worked for ~8 months with a core team of 3 artists including myself,
> and a few more for shorter periods. I also supervised the vfx on the show,
> which was a true pleasure! Can't imagine a better tool for the job than
> Soft and RS, it's quite remarkable how well they work together, it's all
> rendered on cheap GTX780's as well.
>
> So Softimage is alive and well over here at least! The Maya licenses
> doesn't even work as a door stop, not sure why we keep them around really.
>
> We'll do a proper reel for the whole season soonish, hope you like it!
>
> Cheers
>
>
>

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