Oh my mind!!!! Complete like! Excelleny job, there! On May 22, 2015 3:38 PM, "Arvid Björn" <arvidbj...@gmail.com> wrote:
> Hi guys, just wanted to show a couple of shots we did for the Swedish tv > series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all > cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for > comp. > > Here's some of the more interesting ones I think (excuse the compression): > > Full cg env and destruction. Redshift+ICE instance scattering achieved the > level of detail, comped using deep data to combine Redshift and Mantra > smoke renders. RS frame time was about 20 minutes on this, which is the > highest I've ever reached with Redshift I think. > https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 > > Here's a bunch of cg ravens rigged and animated in Softimage, rendered in > Redshift. > https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 > > This is a face wound-type thing in a dream sequence, Soft+Redshift > https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 > > All the underwater environments in this sequence is full cg combined with > some green screen uw-plates of the actress. The "entity" is made with a bit > of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. > https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, > without grade) > > And about 300 other shots.. =) > > We worked for ~8 months with a core team of 3 artists including myself, > and a few more for shorter periods. I also supervised the vfx on the show, > which was a true pleasure! Can't imagine a better tool for the job than > Soft and RS, it's quite remarkable how well they work together, it's all > rendered on cheap GTX780's as well. > > So Softimage is alive and well over here at least! The Maya licenses > doesn't even work as a door stop, not sure why we keep them around really. > > We'll do a proper reel for the whole season soonish, hope you like it! > > Cheers > > >