Cheers everyone, glad you like it!



On Mon, May 25, 2015 at 9:56 AM, Jens Lindgren <jens.lindgren....@gmail.com>
wrote:

> Awesome work Arvid!
>
> /Jens
>
> On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau <s...@shedmtl.com> wrote:
>
>> VDB’s and Yeti!!!
>>
>> I wait for this before really going to try it seriously!!
>>
>> thanks for sharing all this infos Arvid!!
>>
>> sly
>>
>> *Sylvain Lebeau // SHED*
>> V-P/Visual effects supervisor
>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> <
>> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
>> VFX Curriculum 03: Compositing Basics
>> mail to: s...@shedmtl.com
>>
>>
>>
>>
>> On May 23, 2015, at 6:20 PM, Arvid Björn <arvidbj...@gmail.com> wrote:
>>
>> Highly recommended! We're running mostly gtx780 6gb (great bang for the
>> buck if you can find them), we basically render on the workstations and a
>> few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
>> to like 50 Arnolds measured in final render time, it's that fast. I always
>> render brute force with all the bells and whistles too. Our racked cpu farm
>> mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
>> too.
>> The other beauty of RS is that you can generally run a batch render on
>> the gpu and keep working with other stuff on the workstation if you like,
>> you can hardly notice it's working most of the time. Makes Soft more
>> responsive too, and everything just works. The day RS supports VDBs, my
>> life will be complete ;)
>>
>>
>>
>> On 23 maj 2015, at 14:19, Chris Johnson <chr...@topixfx.com> wrote:
>>
>> Amazing...buying my license of redshift in the VERY near future! What
>> cards are you running on your work stations? What have you set up for a
>> render farm or are you just using local stations for rendering redshift?
>>
>> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic <srecko.mi...@gmail.com>
>> wrote:
>>
>>> Amazing work!
>>>
>>> On May 23, 2015, at 09:56, Alok Gandhi <alok.gandhi2...@gmail.com>
>>> wrote:
>>>
>>> Very cool!
>>>
>>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher <
>>> davegsoftimagel...@gmail.com> wrote:
>>>
>>>> Impressive!
>>>>
>>>>
>>>> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>>>>
>>>>> Hi guys, just wanted to show a couple of shots we did for the Swedish
>>>>> tv series "Jordskott." We did all the 342 vfx shots for all 10 episodes,
>>>>> all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
>>>>> for comp.
>>>>>
>>>>> Here's some of the more interesting ones I think (excuse the
>>>>> compression):
>>>>>
>>>>> Full cg env and destruction. Redshift+ICE instance scattering achieved
>>>>> the level of detail, comped using deep data to combine Redshift and Mantra
>>>>> smoke renders. RS frame time was about 20 minutes on this, which is the
>>>>> highest I've ever reached with Redshift I think.
>>>>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>>>>>
>>>>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered
>>>>> in Redshift.
>>>>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>>>>>
>>>>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>>>>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>>>>>
>>>>> All the underwater environments in this sequence is full cg combined
>>>>> with some green screen uw-plates of the actress. The "entity" is made with
>>>>> a bit of ICE strand magic. Soft+Redshift, RS really has awesome 
>>>>> volumetrics
>>>>> btw.
>>>>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
>>>>> sound, without grade)
>>>>>
>>>>> And about 300 other shots.. =)
>>>>>
>>>>> We worked for ~8 months with a core team of 3 artists including
>>>>> myself, and a few more for shorter periods. I also supervised the vfx on
>>>>> the show, which was a true pleasure! Can't imagine a better tool for the
>>>>> job than Soft and RS, it's quite remarkable how well they work together,
>>>>> it's all rendered on cheap GTX780's as well.
>>>>>
>>>>> So Softimage is alive and well over here at least! The Maya licenses
>>>>> doesn't even work as a door stop, not sure why we keep them around really.
>>>>>
>>>>> We'll do a proper reel for the whole season soonish, hope you like it!
>>>>>
>>>>> Cheers
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>
>>
>
>
> --
> Jens Lindgren
> ------------------------------------
> VFX Supervisor & Lead TD
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>

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