Cheers everyone, glad you like it!
On Mon, May 25, 2015 at 9:56 AM, Jens Lindgren <jens.lindgren....@gmail.com> wrote: > Awesome work Arvid! > > /Jens > > On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau <s...@shedmtl.com> wrote: > >> VDB’s and Yeti!!! >> >> I wait for this before really going to try it seriously!! >> >> thanks for sharing all this infos Arvid!! >> >> sly >> >> *Sylvain Lebeau // SHED* >> V-P/Visual effects supervisor >> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> < >> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>> >> VFX Curriculum 03: Compositing Basics >> mail to: s...@shedmtl.com >> >> >> >> >> On May 23, 2015, at 6:20 PM, Arvid Björn <arvidbj...@gmail.com> wrote: >> >> Highly recommended! We're running mostly gtx780 6gb (great bang for the >> buck if you can find them), we basically render on the workstations and a >> few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate >> to like 50 Arnolds measured in final render time, it's that fast. I always >> render brute force with all the bells and whistles too. Our racked cpu farm >> mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job >> too. >> The other beauty of RS is that you can generally run a batch render on >> the gpu and keep working with other stuff on the workstation if you like, >> you can hardly notice it's working most of the time. Makes Soft more >> responsive too, and everything just works. The day RS supports VDBs, my >> life will be complete ;) >> >> >> >> On 23 maj 2015, at 14:19, Chris Johnson <chr...@topixfx.com> wrote: >> >> Amazing...buying my license of redshift in the VERY near future! What >> cards are you running on your work stations? What have you set up for a >> render farm or are you just using local stations for rendering redshift? >> >> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic <srecko.mi...@gmail.com> >> wrote: >> >>> Amazing work! >>> >>> On May 23, 2015, at 09:56, Alok Gandhi <alok.gandhi2...@gmail.com> >>> wrote: >>> >>> Very cool! >>> >>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher < >>> davegsoftimagel...@gmail.com> wrote: >>> >>>> Impressive! >>>> >>>> >>>> On 5/22/2015 2:37 PM, Arvid Björn wrote: >>>> >>>>> Hi guys, just wanted to show a couple of shots we did for the Swedish >>>>> tv series "Jordskott." We did all the 342 vfx shots for all 10 episodes, >>>>> all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke >>>>> for comp. >>>>> >>>>> Here's some of the more interesting ones I think (excuse the >>>>> compression): >>>>> >>>>> Full cg env and destruction. Redshift+ICE instance scattering achieved >>>>> the level of detail, comped using deep data to combine Redshift and Mantra >>>>> smoke renders. RS frame time was about 20 minutes on this, which is the >>>>> highest I've ever reached with Redshift I think. >>>>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 >>>>> >>>>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered >>>>> in Redshift. >>>>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 >>>>> >>>>> This is a face wound-type thing in a dream sequence, Soft+Redshift >>>>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 >>>>> >>>>> All the underwater environments in this sequence is full cg combined >>>>> with some green screen uw-plates of the actress. The "entity" is made with >>>>> a bit of ICE strand magic. Soft+Redshift, RS really has awesome >>>>> volumetrics >>>>> btw. >>>>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with >>>>> sound, without grade) >>>>> >>>>> And about 300 other shots.. =) >>>>> >>>>> We worked for ~8 months with a core team of 3 artists including >>>>> myself, and a few more for shorter periods. I also supervised the vfx on >>>>> the show, which was a true pleasure! Can't imagine a better tool for the >>>>> job than Soft and RS, it's quite remarkable how well they work together, >>>>> it's all rendered on cheap GTX780's as well. >>>>> >>>>> So Softimage is alive and well over here at least! The Maya licenses >>>>> doesn't even work as a door stop, not sure why we keep them around really. >>>>> >>>>> We'll do a proper reel for the whole season soonish, hope you like it! >>>>> >>>>> Cheers >>>>> >>>>> >>>>> >>>> >>> >>> >>> -- >>> >>> >>> >> >> > > > -- > Jens Lindgren > ------------------------------------ > VFX Supervisor & Lead TD > Magoo 3D Studios <http://www.magoo3dstudios.com/> >