if saving right click the node, and save the uv out doesn't work, you can move the point to uv space, use a wire node to thick the wires, and render a picture with an orto camera from above. make an otl with a render button =) easy setup to get thicker lines in the UVimage.
El Miércoles, 10 de junio, 2015 5:42:00, Gerbrand Nel <nagv...@gmail.com> escribió: Thanks, Yeah it works.. kinda. It gave me a very white pic, but the alpha was usable G *still loving houdini* On 10/06/2015 10:40, Cristobal Infante wrote: Right click on the node and select, "Save texture UV to image". Never used it myself, let us know how it goes! Cris On 10 June 2015 at 09:21, Gerbrand Nel <nagv...@gmail.com> wrote: Hey guys. My dumb ass is asking dumb questions again. I cant find something similar to " stamp uv" in houdini Is it there, and how and where? Thanks G