You are killing me with answer like that, but yes, it seems deeply bugged,
some demo scene makes xsi crash. That's really a shame.

So far I've found a working solution : Pimping the "Mom Emit Deform
Control" and setting the Mass to 0 (passive RBD)  when inside an Geometry
and back to 1 (active RBD) when outside seems workable.
Wish I could play with some states, will try later.

I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some more
tutorials during hollydays...

On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller <chris3...@me.com> wrote:

> Try another software package like Houdini for that, or be prepared for
> maybe more pain than you'd expect.
> Momentum is a bit p.i.t.a dir complex Thinges
> Sorry couldn't resist ;)
> Every second time you playback it works.
> Sim is never the same you press the button, always cache it, otherwise
> you'll never get the same result. The sim engine itself is pretty cool if
> you use it in another package, but the soft implementation is half baked
> and feels dirty. No offense to the developers, if it's a softimage problem
> or what else ...
>
> --
> Christian Keller
> Visual effects|direction
> m  +49 179 69 36 248
>
> chris3...@me.com
> Vimeo.com/channels/96149
>
> > Am 06.08.2015 um 22:02 schrieb olivier jeannel <olivier.jean...@noos.fr
> >:
> >
> > Hi gang,
> >
> > I'm doing simple tests for an upcoming job that should involve
> destruction stuff, like walls and houses.
> > So, I gave a try to Momentum and Implosia.
> > I remember there was an old Momentum + ice setup or a tutorial, I think
> by Yujaheo on vimeo. It was a cracking ground that was gradualy cracking.
> > Atm, I'm having trouble having something better than an ON/OFF start for
> the whole simulation.
> >
> > Does anyone remember this ?
> >
> > Thank you !
> >
> > Olivier
>
>

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