Yes, you can!

http://www.sidefx.com/docs/houdini14.0/nodes/shop/vm_geo_file


On 20 August 2015 at 21:46, Francois Lord <flordli...@gmail.com> wrote:

> What about disk space?
> Can you, in Mantra, reference alembic deforming geometry directly so it
> doesn't have to be part of the ifd file at each frame?
>
>
> On 2015-08-20 10:40, Sandy Sutherland wrote:
>
> At Sunrise we had 5 IFD generating machines (Engine lics), and I wrote a
> tool to submit renders from Houdini to RR that had the main render job wait
> for the IFD job to finish, before starting - easy to do.  The IFD
> generating was pretty quick, so we did not really have machines waiting to
> render.
>
> On Thu, Aug 20, 2015 at 3:30 PM, Ciaran Moloney <moloney.cia...@gmail.com>
> wrote:
>
>> Pretty sure that applies also to Mantra renders. But, most places have a
>> smaller pool of engine licenses and export all frames to .ass or .ifd for
>> rendering. Since export times are usually shorter than render times, it
>> works out quite efficiently. But yeah, definitely another expense to
>> consider.
>>
>>
>> On Thu, Aug 20, 2015 at 11:53 AM, Mike Donovan < <m...@smoke-mirrors.com>
>> m...@smoke-mirrors.com> wrote:
>>
>>>  One thing that is a bummer with HTOA is that you will need to purchase
>>> a Houdini Engine license for every node on your farm unless all the
>>> geometry creation is done before rendering.
>>>
>>>
>>>
>>> This cost be quite steep … essentially a $500 additional cost to each
>>> Arnold license.
>>>
>>>
>>>
>>
>>
>
>


-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>

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