+1 to that. We're still almost a 100% on Softimage over at Glare Productions. I took a long look at Cinema and its userbase but what I saw was not convincing. Then I bought a Modo 801 license but don't use it anymore because the core modelling workflow with it's "first select element, then the tool, then apply, then deselect - repeat" is so annoyingly cumbersome and slow that i'm close to hating it. no cool addition to that toolset (and Modo has quite a few under its belt already) can ever change that imho. I want to select my tool and simply use it until I switch to another tool - like in Softimage.
To be honest, I gave up on the idea of replacing Soft. That said, I was pleasently surprised over what I saw in the Houdini 15 announce video - so this just became my last hope and I'm looking forward to seeing more. Cheers! Chris On 08/20/2015 05:57 PM, Olivier Jeannel wrote: > To "bounce" on whate Graham wrote, I'd like also to add that I'm staying > completly out of next (whatever it will be) Autodesk product.ge > I don't know if there are still many very stubborn people like me. My > feelings are the same as a greek vs Goldman sachs... > > On Thu, Aug 20, 2015 at 4:59 PM, Christopher Crouzet > <christopher.crou...@gmail.com <mailto:christopher.crou...@gmail.com>> > wrote: > > Yes, you can! > > http://www.sidefx.com/docs/houdini14.0/nodes/shop/vm_geo_file > > > On 20 August 2015 at 21:46, Francois Lord <flordli...@gmail.com > <mailto:flordli...@gmail.com>> wrote: > > What about disk space? > Can you, in Mantra, reference alembic deforming geometry > directly so it doesn't have to be part of the ifd file at each > frame? > > > On 2015-08-20 10:40, Sandy Sutherland wrote: >> At Sunrise we had 5 IFD generating machines (Engine lics), and >> I wrote a tool to submit renders from Houdini to RR that had >> the main render job wait for the IFD job to finish, before >> starting - easy to do. The IFD generating was pretty quick, >> so we did not really have machines waiting to render. >> >> On Thu, Aug 20, 2015 at 3:30 PM, Ciaran Moloney >> <moloney.cia...@gmail.com <mailto:moloney.cia...@gmail.com>> >> wrote: >> >> Pretty sure that applies also to Mantra renders. But, most >> places have a smaller pool of engine licenses and export >> all frames to .ass or .ifd for rendering. Since export >> times are usually shorter than render times, it works out >> quite efficiently. But yeah, definitely another expense to >> consider. >> >> >> On Thu, Aug 20, 2015 at 11:53 AM, Mike Donovan >> <<mailto:m...@smoke-mirrors.com>m...@smoke-mirrors.com >> <mailto:m...@smoke-mirrors.com>> wrote: >> >> One thing that is a bummer with HTOA is that you will >> need to purchase a Houdini Engine license for every >> node on your farm unless all the geometry creation is >> done before rendering. >> >> >> >> This cost be quite steep … essentially a $500 >> additional cost to each Arnold license. >> >> >> >> >> > > > > > -- > Christopher Crouzet > /http://christophercrouzet.com/ > >