+1 to that.

We're still almost a 100% on Softimage over at Glare Productions. I took
a long look at Cinema and its userbase but what I saw was not
convincing. Then I bought a Modo 801 license but don't use it anymore
because the core modelling workflow with it's "first select element,
then the tool, then apply, then deselect - repeat" is so annoyingly
cumbersome and slow that i'm close to hating it. no cool addition to
that toolset (and Modo has quite a few under its belt already) can ever
change that imho. I want to select my tool and simply use it until I
switch to another tool - like in Softimage.

To be honest, I gave up on the idea of replacing Soft.

That said, I was pleasently surprised over what I saw in the Houdini 15
announce video - so this just became my last hope and I'm looking
forward to seeing more.

Cheers!
Chris

On 08/20/2015 05:57 PM, Olivier Jeannel wrote:
> To "bounce" on whate Graham wrote, I'd like also to add that I'm staying
> completly out of next (whatever it will be) Autodesk product.ge
> I don't know if there are still many very stubborn people like me. My
> feelings are the same as a greek vs Goldman sachs...
> 
> On Thu, Aug 20, 2015 at 4:59 PM, Christopher Crouzet
> <christopher.crou...@gmail.com <mailto:christopher.crou...@gmail.com>>
> wrote:
> 
>     Yes, you can!
> 
>     http://www.sidefx.com/docs/houdini14.0/nodes/shop/vm_geo_file
> 
> 
>     On 20 August 2015 at 21:46, Francois Lord <flordli...@gmail.com
>     <mailto:flordli...@gmail.com>> wrote:
> 
>         What about disk space?
>         Can you, in Mantra, reference alembic deforming geometry
>         directly so it doesn't have to be part of the ifd file at each
>         frame?
> 
> 
>         On 2015-08-20 10:40, Sandy Sutherland wrote:
>>         At Sunrise we had 5 IFD generating machines (Engine lics), and
>>         I wrote a tool to submit renders from Houdini to RR that had
>>         the main render job wait for the IFD job to finish, before
>>         starting - easy to do.  The IFD generating was pretty quick,
>>         so we did not really have machines waiting to render.
>>
>>         On Thu, Aug 20, 2015 at 3:30 PM, Ciaran Moloney
>>         <moloney.cia...@gmail.com <mailto:moloney.cia...@gmail.com>>
>>         wrote:
>>
>>             Pretty sure that applies also to Mantra renders. But, most
>>             places have a smaller pool of engine licenses and export
>>             all frames to .ass or .ifd for rendering. Since export
>>             times are usually shorter than render times, it works out
>>             quite efficiently. But yeah, definitely another expense to
>>             consider.
>>
>>
>>             On Thu, Aug 20, 2015 at 11:53 AM, Mike Donovan
>>             <<mailto:m...@smoke-mirrors.com>m...@smoke-mirrors.com
>>             <mailto:m...@smoke-mirrors.com>> wrote:
>>
>>                  One thing that is a bummer with HTOA is that you will
>>                 need to purchase a Houdini Engine license for every
>>                 node on your farm unless all the geometry creation is
>>                 done before rendering.
>>
>>                  
>>
>>                 This cost be quite steep … essentially a $500
>>                 additional cost to each Arnold license.
>>
>>                  
>>
>>
>>
> 
> 
> 
> 
>     -- 
>     Christopher Crouzet
>     /http://christophercrouzet.com/
> 
> 

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