Yes, your whole scene could be comprised of delayed-load assets. Exports will fly in that case.
On Thu, Aug 20, 2015 at 3:46 PM, Francois Lord <flordli...@gmail.com> wrote: > What about disk space? > Can you, in Mantra, reference alembic deforming geometry directly so it > doesn't have to be part of the ifd file at each frame? > > > On 2015-08-20 10:40, Sandy Sutherland wrote: > > At Sunrise we had 5 IFD generating machines (Engine lics), and I wrote a > tool to submit renders from Houdini to RR that had the main render job wait > for the IFD job to finish, before starting - easy to do. The IFD > generating was pretty quick, so we did not really have machines waiting to > render. > > On Thu, Aug 20, 2015 at 3:30 PM, Ciaran Moloney <moloney.cia...@gmail.com> > wrote: > >> Pretty sure that applies also to Mantra renders. But, most places have a >> smaller pool of engine licenses and export all frames to .ass or .ifd for >> rendering. Since export times are usually shorter than render times, it >> works out quite efficiently. But yeah, definitely another expense to >> consider. >> >> >> On Thu, Aug 20, 2015 at 11:53 AM, Mike Donovan < <m...@smoke-mirrors.com> >> m...@smoke-mirrors.com> wrote: >> >>> One thing that is a bummer with HTOA is that you will need to purchase >>> a Houdini Engine license for every node on your farm unless all the >>> geometry creation is done before rendering. >>> >>> >>> >>> This cost be quite steep … essentially a $500 additional cost to each >>> Arnold license. >>> >>> >>> >> >> > >