Yep there is just no convenient way of doing that.
The only possible way is to connect each individual curve into the icetree
and give it its own uv to location node. You can take a look at the curve
data gatherers in LK Fabric to see an example of that.

A rather annoying limitation.
On Sep 10, 2015 08:35, "Thomas Volkmann" <li...@thomasvolkmann.com> wrote:

> Yo!
> I wan't to populate my scene with some cables by laying out some curves.
> Instead of extruding them for rendering (you can't render curves directly
> in Arnold, can you?) I thought it would be quick and easy to turn them into
> strands by putting them into a group and turn this group into strands.
> I didn't manage because one or more of the following reasons (tell me
> which):
>
> A: I'm too stupid
> B: It's really complicated and A
> C: It's not doable. And A because I even tried.
>
> So which one is it? I figured so much that A applies in every case.
> If the answer is not C, can someone please give me a hint or two on how to
> do it?
> In the meantime extruding all these curves by script is simple and fast
> even for me, but I really want to know what I got wrong here.... :/
>
> thx,
> Thomas
>

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