Thanks Juan, no need to dig out the script, I have finished it by now. But I'll take a look at Dan's compound. Thx
> Juan Brockhaus <juanxsil...@gmail.com> hat am 10. September 2015 um 09:56 > geschrieben: > > well, yeah, that's unfortunatly how it is... curves in groups in ICE are > quite annoying... (and guess what, it's not going to change anymore...) > > there's a nice compound from Dan Yargici on rray.exe (Create Strands from > Curves) where here basically rebuilds the curves in a group either as linear > or bspline. > that could help, if your curves are all uniform parametrized... and you are > not using mixed curve types... > the compound takes the points and rebuilds the curves. nice little > workaround. but depending on your scenario it might work? > > else... well, yes, you have to connect each curve individually.... > (I've once written a script to help with this. could dig it out. but was > project specific, so may need a bit of rewrite) > > cheers, > > Juan > > > On Thu, Sep 10, 2015 at 9:04 AM, Thomas Volkmann <li...@thomasvolkmann.com > <mailto:li...@thomasvolkmann.com> > wrote: > > > Ouch...I guess this is never going to be fixed :/ > > Thanks, I'll take a look at your compounds, but depending on how many > > curves I have I will rather do an extrusion script... > > > > > > > > > Leonard Koch <leonardkoch...@gmail.com > > > > > <mailto:leonardkoch...@gmail.com> > hat am 10. September 2015 um > > > > > 08:47 geschrieben: > > > > > > > > > > > > Yep there is just no convenient way of doing that. > > > The only possible way is to connect each individual curve into the > > > icetree and give it its own uv to location node. You can take a look at > > > the curve data gatherers in LK Fabric to see an example of that. > > > > > > A rather annoying limitation. > > > > > > On Sep 10, 2015 08:35, "Thomas Volkmann" <li...@thomasvolkmann.com > > > <mailto:li...@thomasvolkmann.com> > wrote: > > > > > > > Yo! > > > > I wan't to populate my scene with some cables by laying out some > > > > curves. Instead of extruding them for rendering (you can't render curves > > > > directly in Arnold, can you?) I thought it would be quick and easy to > > > > turn them into strands by putting them into a group and turn this group > > > > into strands. > > > > I didn't manage because one or more of the following reasons (tell > > > > me which): > > > > > > > > A: I'm too stupid > > > > B: It's really complicated and A > > > > C: It's not doable. And A because I even tried. > > > > > > > > So which one is it? I figured so much that A applies in every > > > > case. > > > > If the answer is not C, can someone please give me a hint or two > > > > on how to do it? > > > > In the meantime extruding all these curves by script is simple and > > > > fast even for me, but I really want to know what I got wrong here.... :/ > > > > > > > > thx, > > > > Thomas > > > > > > > > > > > > > > > > >