Thanks Juan, no need to dig out the script, I have finished it by now. But I'll
take a look at Dan's compound.
Thx
 

> Juan Brockhaus <juanxsil...@gmail.com> hat am 10. September 2015 um 09:56
> geschrieben:
> 
>  well, yeah, that's unfortunatly how it is... curves in groups in ICE are
> quite annoying... (and guess what, it's not going to change anymore...)
> 
>  there's a nice compound from Dan Yargici on rray.exe (Create Strands from
> Curves) where here basically rebuilds the curves in a group either as linear
> or bspline.
>  that could help, if your curves are all uniform parametrized... and you are
> not using mixed curve types...
>  the compound takes the points and rebuilds the curves. nice little
> workaround. but depending on your scenario it might work?
> 
>  else... well, yes, you have to connect each curve individually....
>  (I've once written a script to help with this. could dig it out. but was
> project specific, so may need a bit of rewrite)
> 
>  cheers,
> 
>  Juan
> 
> 
>  On Thu, Sep 10, 2015 at 9:04 AM, Thomas Volkmann <li...@thomasvolkmann.com
> <mailto:li...@thomasvolkmann.com> > wrote:
>    > >    Ouch...I guess this is never going to be fixed :/
> >    Thanks, I'll take a look at your compounds, but depending on how many
> > curves I have I will rather do an extrusion script...
> >     
> > 
> >     > > > Leonard Koch <leonardkoch...@gmail.com
> >     > > > <mailto:leonardkoch...@gmail.com> > hat am 10. September 2015 um
> >     > > > 08:47 geschrieben:
> > > 
> > > 
> > > 
> > >     Yep there is just no convenient way of doing that.
> > >     The only possible way is to connect each individual curve into the
> > > icetree and give it its own uv to location node. You can take a look at
> > > the curve data gatherers in LK Fabric to see an example of that.
> > > 
> > >     A rather annoying limitation.
> > > 
> > >     On Sep 10, 2015 08:35, "Thomas Volkmann" <li...@thomasvolkmann.com
> > > <mailto:li...@thomasvolkmann.com> > wrote:
> > >       > > > >       Yo!
> > > >       I wan't to populate my scene with some cables by laying out some
> > > > curves. Instead of extruding them for rendering (you can't render curves
> > > > directly in Arnold, can you?) I thought it would be quick and easy to
> > > > turn them into strands by putting them into a group and turn this group
> > > > into strands.
> > > >       I didn't manage because one or more of the following reasons (tell
> > > > me which):
> > > >        
> > > >       A: I'm too stupid
> > > >       B: It's really complicated and A 
> > > >       C: It's not doable. And A because I even tried.
> > > >        
> > > >       So which one is it? I figured so much that A applies in every
> > > > case.
> > > >       If the answer is not C, can someone please give me a hint or two
> > > > on how to do it?
> > > >       In the meantime extruding all these curves by script is simple and
> > > > fast even for me, but I really want to know what I got wrong here.... :/
> > > >        
> > > >       thx,
> > > >       Thomas
> > > >     > > > 
> > >    > > 
> >     
> >  > 

 

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