I know there´s a similar video on VIMEO about this setup (and with the same
lizard) regarding the outline via ICE. Does anyone knows what the video is
named? or what´s the name of the user channel on vimeo?
https://www.youtube.com/watch?v=JXAPS754_qM

Btw: seems to me, from the blender video, they do Invert the geo normals,
(so they can be material: black-constant) but then assign that "thickness
operator" driven by a weight map. Then they go and paint where they want
more prominence of thickness and ERASE where they don´t want a 100% weight
paint so thickness gets reduced.

But this is all speculation. Has anyone on the list worked with this
approach before? (thickness outline driven by weightmap?)
Cheers.

On Thu, Oct 29, 2015 at 2:58 PM, Eugene Flormata <eug...@flormata.com>
wrote:

> for the inside lines
> the UVs are square patches where the border may have a black line
> with a buncha textures that have straight black lines, there's no texture
> scaling in the screen so it maintains resolution the whole time if i recall
> correctly from the video
>
>
> On Thu, Oct 29, 2015 at 12:56 PM, Eugene Flormata <eug...@flormata.com>
> wrote:
>
>> that's for the outline
>>
>>
>> On Thu, Oct 29, 2015 at 12:55 PM, Christian Freisleder <m...@buntepixel.eu>
>> wrote:
>>
>>> hey,
>>>
>>> to me it looks like it's a mesh clone with a push and inverted Normals
>>> with Backsides transparent. Black constant material on it.
>>> But I might be wrong. ;)
>>>
>>> Christian
>>>
>>>
>>>
>>> On 29/10/2015 20:24, Pierre Schiller wrote:
>>>
>>> Hello and good day. I came across this video:
>>> https://www.youtube.com/watch?v=D4T1cDJryOI
>>> Which basically shows how the guys on blender are making the realtime
>>> outline for a character like Guilty Gear´s game conference exposed.
>>>
>>> My question is regarding the method the guys on GG used to make the
>>> outline for the character on real time with a texture map. That part I
>>> can´t get my head around.
>>> Has anyone here on the list boarded this method to create thick-thin
>>> lines through a texture map?
>>>
>>> I´ve seen the entire GDC video over and over and they don´t
>>> (technically) explain on detail how they got it made on softimage. So I
>>> thought to share this video if anyone could point me to the right direction.
>>>
>>> Thanks
>>> Cheers.
>>> David R.
>>>
>>> --
>>> Portfolio 2013 <http://be.net/3dcinetv>
>>> Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>
>>>
>>>
>>
>


-- 
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>

Reply via email to