perhaps that’s why they hid the shape tools so well in Maya? From: Chris Johnson Sent: Wednesday, December 16, 2015 4:21 AM To: softimage@listproc.autodesk.com Subject: Re: maya and blendshapes?
ditto....not even gonna watch the video. ; ) On Tue, Dec 15, 2015 at 9:02 PM, Sebastien Sterling <sebastien.sterl...@gmail.com> wrote: Joe Alter used to sell a plug-in like this. https://www.youtube.com/watch?v=yuiB1Rv75O8 Not that i want to give Joe Alter the business not after what he did to Yeti. On 15 December 2015 at 20:06, Eugene Flormata <eug...@flormata.com> wrote: https://www.youtube.com/watch?v=HLqYZcAfYfE I used this on a animation match move maya 2016 shape editor, works great with the new sculpt brushes. the trick is you have to move the slider till it's above 0, otherwise when you move the animation slider the edit button will stay greyed out. making me think it was disabled. I lost 2 days of work due to that UI "maya feature". wanted to hang myself. the sculpt brushes are good though. and the editor is kinda like xsi's shape manager. it;s even on the frame you create it, so it's not like a weird tangent based off the bind pose. On Tue, Dec 15, 2015 at 7:24 AM, Nicolas Esposito <3dv...@gmail.com> wrote: No problem, I was also struggling with correctives and rely on scripts most of the time. Too bad that that tool is basically hidden inside an addon to the software itself...perfectly logical 2015-12-15 16:20 GMT+01:00 Chris Johnson <ch...@someonescousin.com>: Sweet...figured there had to be a way! Thanks Nicolas. On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <3dv...@gmail.com> wrote: I usually use the builtin function from the bonus tools for correctives. There is also a free plugin ( called Shapes if I remember correclty ) to create them. Pose BlendShape Editor 2015-12-15 15:47 GMT+01:00 Chris Johnson <ch...@someonescousin.com>: Just getting on the Maya band wagon now. Bah. So I'm animating something as I typically would in Softimage. Sometimes I might need a shape to fix something...a pose or a joint. Grab the Geo save a few shape keys in secondary modeling and done. Even in Max on a rigged character. Add an Edit poly and away you go. This Maya rigger I'm working with gave me this convoluted process to make shapes on the fly...hardly on the fly....I had to take notes! Is there not another way...even if there's a script or plugin? Excuse me but I'm new to the Maya madness. -- Chris Johnson | www.someonescousin.com | 416.473.1624 -- Chris Johnson | www.someonescousin.com | 416.473.1624 -- Chris Johnson | www.someonescousin.com | 416.473.1624