I have a number of referenced characters which are animated using clips in
the animation mixer. It has been a very smooth proces, but in one shot on
one character I get a weird jump on a couple of controllers at a particular
frame when rendering on the farm. Done it twice now with jump at the same
frame. It is in the middle of an action clip, so no cut or mixing going on
and a hardware capture is smooth.

Could this be some dirty delta info perhaps, and how do I clean it up if
that is the case?

Only thing I have not tried yet is rendering the whole sequence on one
computer - kind of slow, so that would be last resort, and I would really
like to know what might cause it.


Morten

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