I have a number of referenced characters which are animated using clips in the animation mixer. It has been a very smooth proces, but in one shot on one character I get a weird jump on a couple of controllers at a particular frame when rendering on the farm. Done it twice now with jump at the same frame. It is in the middle of an action clip, so no cut or mixing going on and a hardware capture is smooth.
Could this be some dirty delta info perhaps, and how do I clean it up if that is the case? Only thing I have not tried yet is rendering the whole sequence on one computer - kind of slow, so that would be last resort, and I would really like to know what might cause it. Morten