Long ago, I adopted the method of creating different 'models' for assets. One of them being a render version. Always cached out, then apply cache to render model and render scene. Too many issues can pop up with rigs on a farm. Any pipeline I have been involved in setting up since then, has a caching section firmly entrenched!
S. On Thu, Jan 7, 2016 at 3:49 PM, Matt Morris <matt...@gmail.com> wrote: > Don't have any answers for solving the gear issue, other than to say I've > faced that too and had to cache out the geo to render. Deformers works as > well as you've found. > > > > On 7 January 2016 at 15:45, Christopher McCabe < > christopher.mccabe...@gmail.com> wrote: > >> Hey Mirko, >> >> Can you talk more about the controller issue in Gear? We just started >> using it and found the same popping issue. Everything is fine in the view >> port, but gear goes crazy on the farm. We ended up plotting the deformers >> to get the job out. But would like to know where to focus my energy on >> trying to fix this issue. I found it was mostly prominent in the leg >> components. >> >> I also came across a cycle dependency error when trying to rig custom sub >> components. I found this on several characters that I have completed with >> Gear. So it is consistent. >> >> If anyone could chime in it would be very helpful. >> >> Thanks, >> >> On Wed, Jan 6, 2016 at 4:57 AM, Morten Bartholdy <x...@colorshopvfx.dk> >> wrote: >> >>> No, they are very simple manual rigs. >>> >>> >>> >>> Morten >>> >>> >>> Den 6. januar 2016 kl. 10:51 skrev Mirko Jankovic < >>> mirkoj.anima...@gmail.com>: >>> >>> Are characters by any chance rigged with GEAR? >>> >>> On Wed, Jan 6, 2016 at 10:47 AM, Morten Bartholdy < x...@colorshopvfx.dk >>> > wrote: >>> >>> I have a number of referenced characters which are animated using clips >>> in the animation mixer. It has been a very smooth proces, but in one shot >>> on one character I get a weird jump on a couple of controllers at a >>> particular frame when rendering on the farm. Done it twice now with jump at >>> the same frame. It is in the middle of an action clip, so no cut or mixing >>> going on and a hardware capture is smooth. >>> >>> >>> Could this be some dirty delta info perhaps, and how do I clean it up if >>> that is the case? >>> >>> >>> Only thing I have not tried yet is rendering the whole sequence on one >>> computer - kind of slow, so that would be last resort, and I would really >>> like to know what might cause it. >>> >>> >>> >>> Morten >>> >>> >>> >>> >>> >>> >> >> > > > -- > www.matinai.com >