I'm also doing most of my work in Houdini indie at the moment.
With the whole 3rd party render restriction, I experimented with the
following:
Redshift in soft
Redshift in maya
Octane stand alone
Blender cycles
Octane standalone imported .abc files the best from houdini.
Soft and maya would loose things like fur, or get particle sizes mixed up
For me cycles seemed to be as good as octane, and sometimes even faster.
Some scenes were faster in redshift, and some were faster in cycles.
Blender being free makes it the obvious choice if you can get your stuff
in there.
obj, with mdd pointcache works well, but not everything can be exported
like this.
Waiting to see what redshift stand alone will be like, but as soon as
blender has alembic, there will be no contest imho.
G
On 06/01/2016 01:24, Tim Leydecker wrote:
I have one RS license but am not up to date with it atm because of
other stuff taking priority.
That said, I´m looking forward to having more time with Redshift again.
In an ideal world, sidefx would allow to run Redshift with the Indie
Houdini license.
For me, tools Redshift3D, Substance Painter, UE4, Houdini have brought
back a lot of fun
to things that started to just feel like work.
I like the "Indie" approach most of them share and combined, it´s
awesome what is possible.
Cheers,
tim
Am 05.01.2016 um 19:13 schrieb Derek Jenson:
RS here as well! RS team supporting SI will keep Softimage relevant
for years to come. I look forward to the new features planned for the
2.X cycle of development.
------------------------------------------------------------------------
Subject: Re: Redshift users?
To: [email protected]
From: [email protected]
Date: Tue, 5 Jan 2016 11:03:56 -0500
We have switched to RS and haven't look back since.
On 05/01/2016 7:32 AM, Morten Bartholdy wrote:
Out of curiosity - how many of you have started using or
completely switched to Redshift?
Regards
Morten