what exactly do you want ? I know a few pivot scripts including one of my first Mel scripts 😅 Martin Sent from my iPhone
> On 2016/01/14, at 8:26, Ed Schiffer <edschif...@gmail.com> wrote: > > isn't there a plugin to facilitate all these transforms already?!? > >> On 6 November 2015 at 18:22, Pierre Schiller >> <activemotionpictu...@gmail.com> wrote: >> HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha. >> >>> On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel <nagv...@gmail.com> wrote: >>> When I'm forced to work in maya, I make a point to watch that video at >>> least once every morning, and twice after every crash.. it keeps me insane >>> ;) which is perfect for working in maya >>> G >>> >>>> On 06/11/2015 09:50, Christian Keller wrote: >>>> That explains a lot ;) >>>> >>>> -- >>>> Christian Keller >>>> Visual effects|direction >>>> m +49 179 69 36 248 >>>> >>>> chris3...@me.com >>>> Vimeo.com/channels/96149 >>>> >>>> Am 04.11.2015 um 17:43 schrieb Gerbrand Nel <nagv...@gmail.com>: >>>> >>>>> Agreed... >>>>> Rather watch this. >>>>> https://www.youtube.com/watch?v=KmtzQCSh6xk >>>>> It makes more sense. >>>>> G >>>>>> On 04/11/2015 18:13, Sebastien Sterling wrote: >>>>>> This is actually quite sickening to watch, but cheers Francois, at least >>>>>> we know what we are dealing with. >>>>>> >>>>>>> On 4 November 2015 at 15:46, Francois Lord <flordli...@gmail.com> wrote: >>>>>>> Does this help? >>>>>>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b >>>>>>> >>>>>>> >>>>>>>> On 2015-11-04 09:34, Byron Nash wrote: >>>>>>>> I'm trying to get some objects zero-ed out in Maya but keep running >>>>>>>> into what I assume is a paradigm difference between how Maya and Soft >>>>>>>> handle center points and transforms. In Soft, I can move the >>>>>>>> center/pivot and it will change the transform values. So, I can reset >>>>>>>> the center to be in the middle of the geometry and then zero the >>>>>>>> position to get the object to snap back to the world center or parent >>>>>>>> center. In Maya, moving the pivot does not seem to change the >>>>>>>> transform of the object when you move the pivot. So I can't then zero >>>>>>>> the values and get the objects to return to zero. Sometimes, the >>>>>>>> object and it's center are clearly NOT at zero but that's >>>>>>>> what the values say. There are some Local Space/World space >>>>>>>> values in the attribute editor, but I can't figure out how to get >>>>>>>> things reset properly. >>>>>>>> >>>>>>>> Any help from a Softimage perspective is appreciated. >> >> >> >> -- >> Portfolio 2013 >> Cinema & TV production >> Video Reel > > > > -- > www.edschiffer.com