what exactly do you want ? I know a few pivot scripts including one of my first 
Mel scripts 😅
Martin
Sent from my iPhone

> On 2016/01/14, at 8:26, Ed Schiffer <edschif...@gmail.com> wrote:
> 
> isn't there a plugin to facilitate all these transforms  already?!?
> 
>> On 6 November 2015 at 18:22, Pierre Schiller 
>> <activemotionpictu...@gmail.com> wrote:
>> HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha.
>> 
>>> On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel <nagv...@gmail.com> wrote:
>>> When I'm forced to work in maya, I make a point to watch that video at 
>>> least once every morning, and twice after every crash.. it keeps me insane 
>>> ;)  which is perfect for working in maya
>>> G
>>> 
>>>> On 06/11/2015 09:50, Christian Keller wrote:
>>>> That explains a lot ;)
>>>> 
>>>> --
>>>> Christian Keller 
>>>> Visual effects|direction
>>>> m  +49 179 69 36 248
>>>> 
>>>> chris3...@me.com
>>>> Vimeo.com/channels/96149
>>>> 
>>>> Am 04.11.2015 um 17:43 schrieb Gerbrand Nel <nagv...@gmail.com>:
>>>> 
>>>>> Agreed...
>>>>> Rather watch this.
>>>>> https://www.youtube.com/watch?v=KmtzQCSh6xk
>>>>> It makes more sense.
>>>>> G
>>>>>> On 04/11/2015 18:13, Sebastien Sterling wrote:
>>>>>> This is actually quite sickening to watch, but cheers Francois, at least 
>>>>>> we know what we are dealing with.
>>>>>> 
>>>>>>> On 4 November 2015 at 15:46, Francois Lord <flordli...@gmail.com> wrote:
>>>>>>> Does this help?
>>>>>>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
>>>>>>> 
>>>>>>> 
>>>>>>>> On 2015-11-04 09:34, Byron Nash wrote:
>>>>>>>> I'm trying to get some objects zero-ed out in Maya but keep running 
>>>>>>>> into what I assume is a paradigm difference between how Maya and Soft 
>>>>>>>> handle center points and transforms. In Soft, I can move the 
>>>>>>>> center/pivot and it will change the transform values. So, I can reset 
>>>>>>>> the center to be in the middle of the geometry and then zero the 
>>>>>>>> position to get the object to snap back to the world center or parent 
>>>>>>>> center. In Maya, moving the pivot does not seem to change the 
>>>>>>>> transform of the object when you move the pivot. So I can't then zero 
>>>>>>>> the values and get the objects to return to zero. Sometimes, the 
>>>>>>>> object and it's center are clearly NOT at zero but that's              
>>>>>>>>            what the values say. There are some Local Space/World space 
>>>>>>>> values in the attribute editor, but I can't figure out how to get 
>>>>>>>> things reset properly.
>>>>>>>> 
>>>>>>>> Any help from a Softimage perspective is appreciated.
>> 
>> 
>> 
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> 
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