When I'm forced to work in maya, I make a point to watch that video at
least once every morning, and twice after every crash.. it keeps me
insane ;) which is perfect for working in maya
G
On 06/11/2015 09:50, Christian Keller wrote:
That explains a lot ;)
--
Christian Keller
Visual effects|direction
m +49 179 69 36 248
chris3...@me.com <mailto:chris3...@me.com>
Vimeo.com/channels/96149 <http://vimeo.com/channels/96149>
Am 04.11.2015 um 17:43 schrieb Gerbrand Nel <nagv...@gmail.com
<mailto:nagv...@gmail.com>>:
Agreed...
Rather watch this.
https://www.youtube.com/watch?v=KmtzQCSh6xk
It makes more sense.
G
On 04/11/2015 18:13, Sebastien Sterling wrote:
This is actually quite sickening to watch, but cheers Francois, at
least we know what we are dealing with.
On 4 November 2015 at 15:46, Francois Lord <flordli...@gmail.com
<mailto:flordli...@gmail.com>> wrote:
Does this help?
https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
On 2015-11-04 09:34, Byron Nash wrote:
I'm trying to get some objects zero-ed out in Maya but keep
running into what I assume is a paradigm difference between
how Maya and Soft handle center points and transforms. In
Soft, I can move the center/pivot and it will change the
transform values. So, I can reset the center to be in the
middle of the geometry and then zero the position to get the
object to snap back to the world center or parent center. In
Maya, moving the pivot does not seem to change the transform
of the object when you move the pivot. So I can't then zero
the values and get the objects to return to zero. Sometimes,
the object and it's center are clearly NOT at zero but
that's what the values say. There are some Local Space/World
space values in the attribute editor, but I can't figure out
how to get things reset properly.
Any help from a Softimage perspective is appreciated.