I was wondering if someone have idea how to accomplish this.

There is pool of let's say 100 textures, sequentially named.
Now when they are applied to shader as texture they are changed frame by
frame for all objects with assigned shader.

Goal is to assign one shader to ton of objects and then assign textures
from the pool randomly on those objects, without changing them during
timeline, just fixed assign.

Makes sense? :)
Thanks!

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