http://tinypic.com/view.php?pic=287et04&s=9
you could try this From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: assigning material with ton of textures randomly to meshes Date: Sat, 16 Jan 2016 13:21:38 +0000 Are the objects all the same or are there lots of differences? This is doable in ICE Date: Sat, 16 Jan 2016 12:24:14 +0000 Subject: Re: assigning material with ton of textures randomly to meshes From: ognj...@gmail.com To: softimage@listproc.autodesk.com You can create a random scalar attribute on an ice tree on each piece of geometry. Put all the textures into the material using a coler switch node and then call the attribute to switch tex per geometry. Also you could use the color lookup node but doesn't work in Redshift :). As for your method I'm not sure if there is a way to control the image clip per geo. On 16 Jan 2016 11:16 am, "Mirko Jankovic" <mirkoj.anima...@gmail.com> wrote: I was wondering if someone have idea how to accomplish this. There is pool of let's say 100 textures, sequentially named.Now when they are applied to shader as texture they are changed frame by frame for all objects with assigned shader. Goal is to assign one shader to ton of objects and then assign textures from the pool randomly on those objects, without changing them during timeline, just fixed assign. Makes sense? :)Thanks!