Hello list!
I need to convert Solidworks IGES nurbs to polygons.
In Softimage, the IGES import fails and creates nothing more than a
null. So I'm testing Maya to achieve this. In Maya, the function is
available in Modify > convert > nurbs to polygon. This works well, but I
don't understand why the resulting object has too many faces, has
corrupted geometry and inverted faces. Nurbs object are always simple,
grid-like surfaces, that are just given a shape, so why aren't they
translated into similar polygonal objects?
After this conversion, I export as FBX and import into Softimage where I
spend too much time cleaning the mesh. Is there a faster way to do this?
Thanks,
David