Hello Joe,
Thanks for your very informative answer, much appreciated. I hope you
don't mind I've forwarded your post to my co-worker who is operating
Solidworks here.
To answer some of your questions :
- In Maya, I have played with the Convert NURBS to Polygon Options but
didn't find any statisfactory settings. Do you know some good settings
to get a clean mesh?
- I didn't know Solidworks was producing these "solid" meshes. I heard
of them before but I didn't get what they were exactly. Now with your
explanations I understand better. I thought Solidworks was just a nurbs
modeller. it would be great to find a way to convert from solid to
polymesh from within Solidworks, we'll try that.
- Is DirectConnect installed with every new Maya installation? Last time
I checked, I didn't find the Solidworks format in the import dialog. But
here is what I read in the Direct Connect PDF at
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/ENU/123112/files/directconnect-html.html
, in the SolidWorks section:
"Type of data imported : The software imports NURBS for this file format
and maintains the following information on import: Precise geometric
surface and topology information, Data organization, Tolerances and
unit, Colors"
So perhaps DirectConnect translates solid to nurbs at import time, and
in that case, it's the same as exporting an IGES from Solidworks in
order to import it into Maya (our current workflow).
- In another answer in this thread, I said I got nice results with MOI,
but the nurb object I tested was simple, I'll have to test with another,
more complex object.
Thanks again and see you!
David
On 2016-01-29 15:09, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
Maya DirectConnect