There is also the PLND Deform By Strand (I think it is still on Rray.de)
that physicaly deform the polymesh along the strand.
Can be slow with many strands.

On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <tekano....@gmail.com> wrote:

> there is a checkbox 'loft shape along strand'
>
> On 27 February 2016 at 02:35, Kris Rivel <krisri...@gmail.com> wrote:
>
>> Yeah no go with hairs...so using ice. But now...I still quite figure out
>> how to get strand dynamics to play nice with instancing. Anyone have some
>> pointers? I have some nice strands blowing around but when I hook up my set
>> instance shape or particle shape, it basically seems to create an instance
>> at each segment on the strand! So they move around but only because they're
>> generated at each segment point. How can I get one instance to be applied
>> to one strand and bend with the strand like a chain? Any sample scenes or
>> vids that show how to do this?
>>
>> Kris
>>
>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <matt...@gmail.com> wrote:
>>
>>> If you're using redshift you might be out of luck though, don't think
>>> they have deforming instance geo yet.
>>>
>>>
>>> On 24 February 2016 at 22:20, Kris Rivel <krisri...@gmail.com> wrote:
>>>
>>>> Oh...I thought I would see it in the view...I'll have to try that then!
>>>> Thanks!
>>>>
>>>> Kris
>>>>
>>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <tekano....@gmail.com>
>>>> wrote:
>>>>
>>>>> They do move, just not in the viewport, my old deforming flower field
>>>>> tutorial covers exactly this
>>>>> On 24 Feb 2016 21:20, "Kris Rivel" <krisri...@gmail.com> wrote:
>>>>>
>>>>>> Is it possible to deform geo instances along a strand? Creating some
>>>>>> up close grass. I have some good geo meshes and want to instance them to
>>>>>> the strands. They instance ok but they don't move with the animated
>>>>>> strands. This possible?
>>>>>>
>>>>>> Kris
>>>>>>
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