I think you use it in an empty polymesh

On Sat, Feb 27, 2016 at 4:58 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

>
> http://vk.com/videos-20599655?z=video-20599655_161547261%2Fclub20599655%2Calbum-20599655%2Fpl_-20599655
> Le 27 févr. 2016 15:44, "Kris Rivel" <krisri...@gmail.com> a écrit :
>
>> Rob...thanks...that does help with keeping one instance but they still
>> don't bend/move with the strand dynamics. Olivier...this looks interesting
>> and I'm trying that too but I can't get it to work. The node is red no
>> matter what I do and all the links to the authors site and vimeo are down.
>>
>> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>>> There is also the PLND Deform By Strand (I think it is still on Rray.de)
>>> that physicaly deform the polymesh along the strand.
>>> Can be slow with many strands.
>>>
>>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <tekano....@gmail.com>
>>> wrote:
>>>
>>>> there is a checkbox 'loft shape along strand'
>>>>
>>>> On 27 February 2016 at 02:35, Kris Rivel <krisri...@gmail.com> wrote:
>>>>
>>>>> Yeah no go with hairs...so using ice. But now...I still quite figure
>>>>> out how to get strand dynamics to play nice with instancing. Anyone have
>>>>> some pointers? I have some nice strands blowing around but when I hook up
>>>>> my set instance shape or particle shape, it basically seems to create an
>>>>> instance at each segment on the strand! So they move around but only
>>>>> because they're generated at each segment point. How can I get one 
>>>>> instance
>>>>> to be applied to one strand and bend with the strand like a chain? Any
>>>>> sample scenes or vids that show how to do this?
>>>>>
>>>>> Kris
>>>>>
>>>>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <matt...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> If you're using redshift you might be out of luck though, don't think
>>>>>> they have deforming instance geo yet.
>>>>>>
>>>>>>
>>>>>> On 24 February 2016 at 22:20, Kris Rivel <krisri...@gmail.com> wrote:
>>>>>>
>>>>>>> Oh...I thought I would see it in the view...I'll have to try that
>>>>>>> then! Thanks!
>>>>>>>
>>>>>>> Kris
>>>>>>>
>>>>>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <tekano....@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> They do move, just not in the viewport, my old deforming flower
>>>>>>>> field tutorial covers exactly this
>>>>>>>> On 24 Feb 2016 21:20, "Kris Rivel" <krisri...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Is it possible to deform geo instances along a strand? Creating
>>>>>>>>> some up close grass. I have some good geo meshes and want to instance 
>>>>>>>>> them
>>>>>>>>> to the strands. They instance ok but they don't move with the animated
>>>>>>>>> strands. This possible?
>>>>>>>>>
>>>>>>>>> Kris
>>>>>>>>>
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