That is definitely a frame rate stutter, (which is normal) and it can be
minimized
with motion blur, but the only true way to get rid of it is to select a
higher frame rate
for playback and render. This is why I-Max looks so smooth. Not only
is at higher resolution, but higher frame rate.

What is you client's playback platform? If it is the web, then
you can try and push higher frame rates, depending on the playback
codec. If it is broadcast video, you can run 60 field per second, but
that is restricted to specific resolutions, so if it is an HD program
and played back on a SD system, the jitter will be worse.
Field rendering is a little tricky, but it is an long used method.

For more info on Field rendering see here:
http://softimage.wiki.softimage.com/xsidocs/renderoptions_FieldRendering.htm


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

On Wed, Mar 9, 2016 at 3:12 PM Tenshi . <tenshu...@gmail.com> wrote:

> Yes. Here's a capture. 4seconds(120frames) from left to right. My scene
> 24fps. The capture from viewport exported as a 24fps ".mov" file.
> Notice how there's some little "skipping or jitter" in the letters that i
> can't hide with MotionBlur. Another camera it's doing a more short movement
> in 45degrees/3seconds from bottom to top and there's no skipping there, it
> looks soft like silk..
>
> pass: test
>
>
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*    sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>    - Arthur C. Clarke
>
> <http://www.3danimationmagic.com>
>
> On Wed, Mar 2, 2016 at 8:01 AM, Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
>
>> Could you show us the shot so we may better understand the problem? From
>> what
>> you describe it sounds like temporal aliasing
>> (https://en.wikipedia.org/wiki/Temporal_anti-aliasing) - a physical
>> limitation
>> which can not be overcome, only alleviated by making some changes to the
>> shot.
>> The most effective way being a combination of a longer camera move
>> resulting in
>> a slower pan plus adding more motionblur. If you play it back on a
>> computermonitor which refreshes at 60 kHz you can even get an undesirable
>> collision between camera pan jitter and the screen refreshing top-down
>> which
>> makes it worse. If you check the same shot on a TV screen it will often
>> look
>> better because of the luminance decay.
>>
>> Exr files do not contain framerate metadata, so it must be AE that
>> assumes the
>> framestack to be 30fps. You should be able to change that on import even
>> though
>> it is an Adobe product - after all they have got things right with
>> Premiere :)
>>
>> Morten
>>
>>
>>
>> > Den 2. marts 2016 klokken 09:56 skrev "Tenshi ." <tenshu...@gmail.com>:
>> >
>> >
>> > Finally i added 1 more second, 4 in total from left to right. The same
>> > thing still happening. I did add reelsmart motion blur in post(after
>> > effects) but that doesn´t seem to fix anything just a little. Weird
>> thing
>> > is that when i open the ¨.exr¨ files, after effects recognize all the
>> > sequence as a 30fps images. Why?  I have to add and put manually
>> ¨interpret
>> > as 24fps¨ inside,even if my composition is at 24fps.
>> >
>> > @Laurence, i didn´t animate any field of view in Softi, all cameras are
>> by
>> > default. Maybe i need to close up and modify the FOV?
>> >
>> > On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd <laure...@porkpie.tv>
>> wrote:
>> >
>> > > Arnold can't handle a camera that has an animated field of view, that
>> > > could be it.
>> > >
>> > > Laurence
>> > >
>> > > On 27 February 2016 at 17:00, Tenshi . <tenshu...@gmail.com> wrote:
>> > >
>> > >> "Skipping" is the word i was trying to find. Exactly like that guys.
>> > >> Just for making sure i'm not doing something wrong, i create another
>> > >> Softimage camera, and one Arnold Camera, all with default settings,
>> did the
>> > >> same motion from left to right. 96frames at 24fps, the camera is
>> close up
>> > >> seeing some logo letters and when it travels through, it's difficult
>> to
>> > >> read the letters like they're skipping some frames. I did some
>> flipbook at
>> > >> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and
>> at
>> > >> 30fps it's less but even with that i see that "skipping".
>> > >>
>> > >> In my scene i have 2 more cameras, My camB is doing some motion to
>> show
>> > >> the logo at 45degrees, have the same 96frames and looks better. My
>> CamC is
>> > >> the same looks even better because the logo is showing at the
>> distance.
>> > >>
>> > >> There's something i need to applied to the camera settings to see and
>> > >> read better in a close up? Because right now it's only at default
>> settings.
>> > >>
>> > >> In fact i create a new scene, put some cylinders and did the same
>> motion
>> > >> from left to right at 24fps, but the same thing happen.
>> > >>
>> > >> I haven't applied any other effect or motion blur.   Any Thoughts?
>> > >>
>> > >>
>> > >>
>> > >> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
>> > >> christopher.mccabe...@gmail.com> wrote:
>> > >>
>> > >>> Are you saying it looks good when you scrub the timeline, and only
>> the
>> > >>> renders have the "skipping" issue? Are you animating the Focal
>> Length of
>> > >>> the camera?
>> > >>>
>> > >>>
>> > >>>
>> > >>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata <
>> eug...@flormata.com>
>> > >>> wrote:
>> > >>>
>> > >>>> motion blur?
>> > >>>>
>> > >>>> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale <adamfs...@gmail.com>
>> > >>>> wrote:
>> > >>>>
>> > >>>>> Obvious thought, but what do your fcurves look like?
>> > >>>>>
>> > >>>>> On Fri, Feb 26, 2016 at 9:35 AM, Tenshi . <tenshu...@gmail.com>
>> wrote:
>> > >>>>>
>> > >>>>>> Hi,
>> > >>>>>>
>> > >>>>>> hope you guys can help me on this.
>> > >>>>>>
>> > >>>>>> I have a little scene, the camera goes from 0 to 96(left to
>> right) at
>> > >>>>>> 24fps, it's a logo close up, When i see it in the flipbook or in
>> after
>> > >>>>>> effects there are some issues with the camera, i can't explain
>> it, it's
>> > >>>>>> like it's missing frames but it's not that. Like the camera it's
>> > >>>>>> skipping
>> > >>>>>> some frames in the middle, i tried to convert the scene to
>> 30fps, the
>> > >>>>>> camera movement looks better(more fluid) but even with that it
>> seems
>> > >>>>>> it's
>> > >>>>>> skipping some frames.
>> > >>>>>>
>> > >>>>>> There's a way to fix this? maybe some camera settings? btw I'm
>> using
>> > >>>>>> the default perspective camera. Using sitoa for Render.
>> > >>>>>>
>> > >>>>>>
>> > >>>>>> thanks in adv.
>> > >>>>>>
>> > >>>>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com
>> > >>>>> with "unsubscribe" in the subject, and reply to confirm.
>> > >>>>>
>> > >>>>
>> > >>>>
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>> > >
>> > >
>> > >
>> > > --
>> > >
>> > > Laurence Dodd
>> > > Porkpie Animation
>> > > E: laure...@porkpie.tv
>> > > W: www.porkpie.tv
>> > > M: 07570 702 576
>> > > T: 01273 278 382
>> > >
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