Do you not have a drop down to pick change the viewing mode to
Realtime Shader? If
that doesn't do what you expect, chose the same camera that you're
using in the viewport.
the viewing mode is a camera property

On 29 April 2016 at 05:35, Martin Yara <furik...@gmail.com> wrote:
> Hi, I've always used Object View as a separated floating viewport to check
> the results of my scene outside of my main viewers, but I've just realized
> that it doesn't work with OpenGL.
>
> Is there any way to make it work?
>
> I need to check the real time shaders results, and it would improve my
> workflow if I could do it in my secondary monitor.
>
> BTW, I'm working with SI 2013.
>
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