ok thanks a lot for the deep explanation Nicolas.. All I need is a quick way to get acceptable mocap results to feed into my own crowd workflow. >From your description it seems that after some trial and error one is able to get it going and produce some decent animations. For the price maybe it's worth a try, thanks again.
2016-08-04 11:19 GMT-03:00 Enter Reality <3dv...@gmail.com>: > Hi Fabricio, > > If you take a look at the forum there are quite a lot of people > complaining about lots of stuff, but it's also true that with 1500$ you > won't get a super-professional product, even if I can say that the money I > spent were well spent ( I backed the kickstarter campaign and got 2 of them > for a total of 1000$ ) > > In general the suit works pretty good and I have been working with it > since January...in order to speed up the recording and to put the animation > onto a character I created my own pipeline which right now allows me to > record and process the animations in very short time. > > The time consuming part is at the beginning when you're start testing the > entire setup ( lots of things can go wrong and will probably go wrong ) > The calibration itself ( if followed properly ) gives good results, but > the actual "virtual puppet" which is rapresented isn't a 1:1 copy of you, > since you can choose only the height of the character, nothing else. > Since it's a IMU based mocap suit there are issues when you try to clap or > you two-hand a sword for example, but this is something which can be easily > adjusted later inside Maya/MoBu. > > You can use two methods to record animation: via USB or via Wifi > USB works every time and it takes 1 second to be connected, while Wifi > connection is ( most of the time ) completely random, so sometimes you're > connected in 10 seconds while sometimes it takes up to 5 minutes...the > developers themself are not sure why this is happening, which is great :D > > Once you're connected the only thing you need to take care of is to be > away from magnetic source ( mobile phones, pc, and so on ). > The software used to record the animation allows for some tweaking ( hips > fixed in place, smoothing and so on ) and in general it works quite good, > also considering that there are dedicated plugins for UE4, Unity, Motion > Builder and iClone. > Since January the sensors got magnetized last week, but that happended > because I constantly worked with my mobile phone in my hands or very close > to them, so I'm experiencing some drifting while recording...to demagnetize > you have to re-calibrate the sensors, which is a bit time consuming, but in > 20 minutes you're done. > > Overall I think that 1500$ for this suit are worthed if you don't need a > super-high mocap suit, this is a very good solution for hobbyst but also > for those who wants to create their own animation rather then paying > someone else and probably giving away the amount of 4 suits. > The tech issues are there, but it also depends on your setup. > With my tower pc the wifi streaming works great, with my laptop the suit > is not recognized, so if I need to record long animations in a large space > I need to move my tower pc ( and everything else ) outside, which is a bit > annoying but doable. > > Nicolas > > 2016-08-04 15:48 GMT+02:00 Fabricio Chamon <xsiml...@gmail.com>: > >> Hey Nicolas, very nice! I'm particularly interested in the mocap suit. >> Does it work well? How is the setup/calibration time? Any pros/cons? I can >> see in the perception neuron website that you have to be extremely carefull >> with your calibration or the system really will not work good enough. How >> is your experience with that? >> >> Thanks for sharing, nice experiment! >> >> >> Em quinta-feira, 4 de agosto de 2016, Enter Reality <3dv...@gmail.com> >> escreveu: >> >>> Yep, I couldn't find a good enough sword so I put that in :D >>> >>> Possibly during the weekend I'll updated the scene with a multi-level >>> environment ( which helps a lot with the ridiculous restriction on mobile ) >>> and maybe turn it into a game, but I doubt it ( single person development >>> with zero programming knowledge ), but I'm curious to see how other people >>> will use this setup >>> >>> 2016-08-04 13:00 GMT+02:00 Sebastien Sterling < >>> sebastien.sterl...@gmail.com>: >>> >>>> Is that Artoria's sword :P >>>> >>>> On 4 August 2016 at 12:39, Olivier Jeannel <facialdel...@gmail.com> >>>> wrote: >>>> >>>>> Super ! Please keep us posted, very inspirating ! >>>>> >>>>> On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality <3dv...@gmail.com> >>>>> wrote: >>>>> >>>>>> Hi guys, >>>>>> >>>>>> I just want to share one of the projects I'm developing using the >>>>>> GearVR and a mocap suit. >>>>>> >>>>>> In short I'm walking inside a VR environment using the mocap suit to >>>>>> walk around and interact with the environment >>>>>> >>>>>> GearVR Test Demo <https://www.youtube.com/watch?v=-4IOA9VjxKc> >>>>>> >>>>>> I'm using a Samsung Galaxy S7 Edge and the Noitom Perception Neuron >>>>>> Suit, and all the data is sent to the smartphone via Wifi...a bit laggy, >>>>>> but considenring the setup I'm quite satisfied by the results. >>>>>> >>>>>> I've shared the entire project on the UE4 forum >>>>>> <https://forums.unrealengine.com/showthread.php?119165-Perception-Neuron-Dark-Souls(ish)-Test-Demo-Full-Body-VR-(-Downloadable-project!-)> >>>>>> if someone want to test the scene >>>>>> >>>>>> The video shows just a very simple environment, but future updates >>>>>> will include more content and features. >>>>>> >>>>>> I'm not planning to focus on games using this setup, but I guess that >>>>>> this is a good way to show everyone what I'm doing. >>>>>> >>>>>> Best Regards >>>>>> >>>>>> Nicolas Esposito >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.