ok thanks a lot for the deep explanation Nicolas.. All I need is a quick
way to get acceptable mocap results to feed into my own crowd workflow.
>From your description it seems that after some trial and error one is able
to get it going and produce some decent animations. For the price maybe
it's worth a try,
thanks again.

2016-08-04 11:19 GMT-03:00 Enter Reality <3dv...@gmail.com>:

> Hi Fabricio,
>
> If you take a look at the forum there are quite a lot of people
> complaining about lots of stuff, but it's also true that with 1500$ you
> won't get a super-professional product, even if I can say that the money I
> spent were well spent ( I backed the kickstarter campaign and got 2 of them
> for a total of 1000$ )
>
> In general the suit works pretty good and I have been working with it
> since January...in order to speed up the recording and to put the animation
> onto a character I created my own pipeline which right now allows me to
> record and process the animations in very short time.
>
> The time consuming part is at the beginning when you're start testing the
> entire setup ( lots of things can go wrong and will probably go wrong )
> The calibration itself ( if followed properly ) gives good results, but
> the actual "virtual puppet" which is rapresented isn't a 1:1 copy of you,
> since you can choose only the height of the character, nothing else.
> Since it's a IMU based mocap suit there are issues when you try to clap or
> you two-hand a sword for example, but this is something which can be easily
> adjusted later inside Maya/MoBu.
>
> You can use two methods to record animation: via USB or via Wifi
> USB works every time and it takes 1 second to be connected, while Wifi
> connection is ( most of the time ) completely random, so sometimes you're
> connected in 10 seconds while sometimes it takes up to 5 minutes...the
> developers themself are not sure why this is happening, which is great :D
>
> Once you're connected the only thing you need to take care of is to be
> away from magnetic source ( mobile phones, pc, and so on ).
> The software used to record the animation allows for some tweaking ( hips
> fixed in place, smoothing and so on ) and in general it works quite good,
> also considering that there are dedicated plugins for UE4, Unity, Motion
> Builder and iClone.
> Since January the sensors got magnetized last week, but that happended
> because I constantly worked with my mobile phone in my hands or very close
> to them, so I'm experiencing some drifting while recording...to demagnetize
> you have to re-calibrate the sensors, which is a bit time consuming, but in
> 20 minutes you're done.
>
> Overall I think that 1500$ for this suit are worthed if you don't need a
> super-high mocap suit, this is a very good solution for hobbyst but also
> for those who wants to create their own animation rather then paying
> someone else and probably giving away the amount of 4 suits.
> The tech issues are there, but it also depends on your setup.
> With my tower pc the wifi streaming works great, with my laptop the suit
> is not recognized, so if I need to record long animations in a large space
> I need to move my tower pc ( and everything else ) outside, which is a bit
> annoying but doable.
>
> Nicolas
>
> 2016-08-04 15:48 GMT+02:00 Fabricio Chamon <xsiml...@gmail.com>:
>
>> Hey Nicolas, very nice! I'm particularly interested in the mocap suit.
>> Does it work well? How is the setup/calibration time? Any pros/cons? I can
>> see in the perception neuron website that you have to be extremely carefull
>> with your calibration or the system really will not work good enough. How
>> is your experience with that?
>>
>> Thanks for sharing, nice experiment!
>>
>>
>> Em quinta-feira, 4 de agosto de 2016, Enter Reality <3dv...@gmail.com>
>> escreveu:
>>
>>> Yep, I couldn't find a good enough sword so I put that in :D
>>>
>>> Possibly during the weekend I'll updated the scene with a multi-level
>>> environment ( which helps a lot with the ridiculous restriction on mobile )
>>> and maybe turn it into a game, but I doubt it ( single person development
>>> with zero programming knowledge ), but I'm curious to see how other people
>>> will use this setup
>>>
>>> 2016-08-04 13:00 GMT+02:00 Sebastien Sterling <
>>> sebastien.sterl...@gmail.com>:
>>>
>>>> Is that Artoria's sword :P
>>>>
>>>> On 4 August 2016 at 12:39, Olivier Jeannel <facialdel...@gmail.com>
>>>> wrote:
>>>>
>>>>> Super ! Please keep us posted, very inspirating !
>>>>>
>>>>> On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality <3dv...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Hi guys,
>>>>>>
>>>>>> I just want to share one of the projects I'm developing using the
>>>>>> GearVR and a mocap suit.
>>>>>>
>>>>>> In short I'm walking inside a VR environment using the mocap suit to
>>>>>> walk around and interact with the environment
>>>>>>
>>>>>> GearVR Test Demo <https://www.youtube.com/watch?v=-4IOA9VjxKc>
>>>>>>
>>>>>> I'm using a Samsung Galaxy S7 Edge and the Noitom Perception Neuron
>>>>>> Suit, and all the data is sent to the smartphone via Wifi...a bit laggy,
>>>>>> but considenring the setup I'm quite satisfied by the results.
>>>>>>
>>>>>> I've shared the entire project on the UE4 forum
>>>>>> <https://forums.unrealengine.com/showthread.php?119165-Perception-Neuron-Dark-Souls(ish)-Test-Demo-Full-Body-VR-(-Downloadable-project!-)>
>>>>>> if someone want to test the scene
>>>>>>
>>>>>> The video shows just a very simple environment, but future updates
>>>>>> will include more content and features.
>>>>>>
>>>>>> I'm not planning to focus on games using this setup, but I guess that
>>>>>> this is a good way to show everyone what I'm doing.
>>>>>>
>>>>>> Best Regards
>>>>>>
>>>>>> Nicolas Esposito
>>>>>>
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>>>>>
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