Hi Adam!

Based on your tests with the Xsens suit, is the streaming of the mocap data
almost realtime or there is a delay similar to the one you see in my video?
I know that they work using similar IMU-based sensors, but since the price
difference between them is alsmot 1 to 10 I was thinking to do the upgrade
in a couple of months, but if I have the same delay I'll stick with the one
I own :)

2016-08-04 23:49 GMT+02:00 Adam Sale <adamfs...@gmail.com>:

> That's very cool, Nicolas. We've been building up our hardware assets for
> just this kind of thing. I'm excited to test out Xsens and the Vive with
> Unity or Unreal. Thanks for sharing!
>
> Adam
>
> On Thu, Aug 4, 2016 at 1:47 PM, Fabricio Chamon <xsiml...@gmail.com>
> wrote:
>
>> ok thanks a lot for the deep explanation Nicolas.. All I need is a quick
>> way to get acceptable mocap results to feed into my own crowd workflow.
>> >From your description it seems that after some trial and error one is able
>> to get it going and produce some decent animations. For the price maybe
>> it's worth a try,
>> thanks again.
>>
>> 2016-08-04 11:19 GMT-03:00 Enter Reality <3dv...@gmail.com>:
>>
>>> Hi Fabricio,
>>>
>>> If you take a look at the forum there are quite a lot of people
>>> complaining about lots of stuff, but it's also true that with 1500$ you
>>> won't get a super-professional product, even if I can say that the money I
>>> spent were well spent ( I backed the kickstarter campaign and got 2 of them
>>> for a total of 1000$ )
>>>
>>> In general the suit works pretty good and I have been working with it
>>> since January...in order to speed up the recording and to put the animation
>>> onto a character I created my own pipeline which right now allows me to
>>> record and process the animations in very short time.
>>>
>>> The time consuming part is at the beginning when you're start testing
>>> the entire setup ( lots of things can go wrong and will probably go wrong )
>>> The calibration itself ( if followed properly ) gives good results, but
>>> the actual "virtual puppet" which is rapresented isn't a 1:1 copy of you,
>>> since you can choose only the height of the character, nothing else.
>>> Since it's a IMU based mocap suit there are issues when you try to clap
>>> or you two-hand a sword for example, but this is something which can be
>>> easily adjusted later inside Maya/MoBu.
>>>
>>> You can use two methods to record animation: via USB or via Wifi
>>> USB works every time and it takes 1 second to be connected, while Wifi
>>> connection is ( most of the time ) completely random, so sometimes you're
>>> connected in 10 seconds while sometimes it takes up to 5 minutes...the
>>> developers themself are not sure why this is happening, which is great :D
>>>
>>> Once you're connected the only thing you need to take care of is to be
>>> away from magnetic source ( mobile phones, pc, and so on ).
>>> The software used to record the animation allows for some tweaking (
>>> hips fixed in place, smoothing and so on ) and in general it works quite
>>> good, also considering that there are dedicated plugins for UE4, Unity,
>>> Motion Builder and iClone.
>>> Since January the sensors got magnetized last week, but that happended
>>> because I constantly worked with my mobile phone in my hands or very close
>>> to them, so I'm experiencing some drifting while recording...to demagnetize
>>> you have to re-calibrate the sensors, which is a bit time consuming, but in
>>> 20 minutes you're done.
>>>
>>> Overall I think that 1500$ for this suit are worthed if you don't need a
>>> super-high mocap suit, this is a very good solution for hobbyst but also
>>> for those who wants to create their own animation rather then paying
>>> someone else and probably giving away the amount of 4 suits.
>>> The tech issues are there, but it also depends on your setup.
>>> With my tower pc the wifi streaming works great, with my laptop the suit
>>> is not recognized, so if I need to record long animations in a large space
>>> I need to move my tower pc ( and everything else ) outside, which is a bit
>>> annoying but doable.
>>>
>>> Nicolas
>>>
>>> 2016-08-04 15:48 GMT+02:00 Fabricio Chamon <xsiml...@gmail.com>:
>>>
>>>> Hey Nicolas, very nice! I'm particularly interested in the mocap suit.
>>>> Does it work well? How is the setup/calibration time? Any pros/cons? I can
>>>> see in the perception neuron website that you have to be extremely carefull
>>>> with your calibration or the system really will not work good enough. How
>>>> is your experience with that?
>>>>
>>>> Thanks for sharing, nice experiment!
>>>>
>>>>
>>>> Em quinta-feira, 4 de agosto de 2016, Enter Reality <3dv...@gmail.com>
>>>> escreveu:
>>>>
>>>>> Yep, I couldn't find a good enough sword so I put that in :D
>>>>>
>>>>> Possibly during the weekend I'll updated the scene with a multi-level
>>>>> environment ( which helps a lot with the ridiculous restriction on mobile 
>>>>> )
>>>>> and maybe turn it into a game, but I doubt it ( single person development
>>>>> with zero programming knowledge ), but I'm curious to see how other people
>>>>> will use this setup
>>>>>
>>>>> 2016-08-04 13:00 GMT+02:00 Sebastien Sterling <
>>>>> sebastien.sterl...@gmail.com>:
>>>>>
>>>>>> Is that Artoria's sword :P
>>>>>>
>>>>>> On 4 August 2016 at 12:39, Olivier Jeannel <facialdel...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Super ! Please keep us posted, very inspirating !
>>>>>>>
>>>>>>> On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality <3dv...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hi guys,
>>>>>>>>
>>>>>>>> I just want to share one of the projects I'm developing using the
>>>>>>>> GearVR and a mocap suit.
>>>>>>>>
>>>>>>>> In short I'm walking inside a VR environment using the mocap suit
>>>>>>>> to walk around and interact with the environment
>>>>>>>>
>>>>>>>> GearVR Test Demo <https://www.youtube.com/watch?v=-4IOA9VjxKc>
>>>>>>>>
>>>>>>>> I'm using a Samsung Galaxy S7 Edge and the Noitom Perception Neuron
>>>>>>>> Suit, and all the data is sent to the smartphone via Wifi...a bit 
>>>>>>>> laggy,
>>>>>>>> but considenring the setup I'm quite satisfied by the results.
>>>>>>>>
>>>>>>>> I've shared the entire project on the UE4 forum
>>>>>>>> <https://forums.unrealengine.com/showthread.php?119165-Perception-Neuron-Dark-Souls(ish)-Test-Demo-Full-Body-VR-(-Downloadable-project!-)>
>>>>>>>> if someone want to test the scene
>>>>>>>>
>>>>>>>> The video shows just a very simple environment, but future updates
>>>>>>>> will include more content and features.
>>>>>>>>
>>>>>>>> I'm not planning to focus on games using this setup, but I guess
>>>>>>>> that this is a good way to show everyone what I'm doing.
>>>>>>>>
>>>>>>>> Best Regards
>>>>>>>>
>>>>>>>> Nicolas Esposito
>>>>>>>>
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