Hi Adam! Based on your tests with the Xsens suit, is the streaming of the mocap data almost realtime or there is a delay similar to the one you see in my video? I know that they work using similar IMU-based sensors, but since the price difference between them is alsmot 1 to 10 I was thinking to do the upgrade in a couple of months, but if I have the same delay I'll stick with the one I own :)
2016-08-04 23:49 GMT+02:00 Adam Sale <adamfs...@gmail.com>: > That's very cool, Nicolas. We've been building up our hardware assets for > just this kind of thing. I'm excited to test out Xsens and the Vive with > Unity or Unreal. Thanks for sharing! > > Adam > > On Thu, Aug 4, 2016 at 1:47 PM, Fabricio Chamon <xsiml...@gmail.com> > wrote: > >> ok thanks a lot for the deep explanation Nicolas.. All I need is a quick >> way to get acceptable mocap results to feed into my own crowd workflow. >> >From your description it seems that after some trial and error one is able >> to get it going and produce some decent animations. For the price maybe >> it's worth a try, >> thanks again. >> >> 2016-08-04 11:19 GMT-03:00 Enter Reality <3dv...@gmail.com>: >> >>> Hi Fabricio, >>> >>> If you take a look at the forum there are quite a lot of people >>> complaining about lots of stuff, but it's also true that with 1500$ you >>> won't get a super-professional product, even if I can say that the money I >>> spent were well spent ( I backed the kickstarter campaign and got 2 of them >>> for a total of 1000$ ) >>> >>> In general the suit works pretty good and I have been working with it >>> since January...in order to speed up the recording and to put the animation >>> onto a character I created my own pipeline which right now allows me to >>> record and process the animations in very short time. >>> >>> The time consuming part is at the beginning when you're start testing >>> the entire setup ( lots of things can go wrong and will probably go wrong ) >>> The calibration itself ( if followed properly ) gives good results, but >>> the actual "virtual puppet" which is rapresented isn't a 1:1 copy of you, >>> since you can choose only the height of the character, nothing else. >>> Since it's a IMU based mocap suit there are issues when you try to clap >>> or you two-hand a sword for example, but this is something which can be >>> easily adjusted later inside Maya/MoBu. >>> >>> You can use two methods to record animation: via USB or via Wifi >>> USB works every time and it takes 1 second to be connected, while Wifi >>> connection is ( most of the time ) completely random, so sometimes you're >>> connected in 10 seconds while sometimes it takes up to 5 minutes...the >>> developers themself are not sure why this is happening, which is great :D >>> >>> Once you're connected the only thing you need to take care of is to be >>> away from magnetic source ( mobile phones, pc, and so on ). >>> The software used to record the animation allows for some tweaking ( >>> hips fixed in place, smoothing and so on ) and in general it works quite >>> good, also considering that there are dedicated plugins for UE4, Unity, >>> Motion Builder and iClone. >>> Since January the sensors got magnetized last week, but that happended >>> because I constantly worked with my mobile phone in my hands or very close >>> to them, so I'm experiencing some drifting while recording...to demagnetize >>> you have to re-calibrate the sensors, which is a bit time consuming, but in >>> 20 minutes you're done. >>> >>> Overall I think that 1500$ for this suit are worthed if you don't need a >>> super-high mocap suit, this is a very good solution for hobbyst but also >>> for those who wants to create their own animation rather then paying >>> someone else and probably giving away the amount of 4 suits. >>> The tech issues are there, but it also depends on your setup. >>> With my tower pc the wifi streaming works great, with my laptop the suit >>> is not recognized, so if I need to record long animations in a large space >>> I need to move my tower pc ( and everything else ) outside, which is a bit >>> annoying but doable. >>> >>> Nicolas >>> >>> 2016-08-04 15:48 GMT+02:00 Fabricio Chamon <xsiml...@gmail.com>: >>> >>>> Hey Nicolas, very nice! I'm particularly interested in the mocap suit. >>>> Does it work well? How is the setup/calibration time? Any pros/cons? I can >>>> see in the perception neuron website that you have to be extremely carefull >>>> with your calibration or the system really will not work good enough. How >>>> is your experience with that? >>>> >>>> Thanks for sharing, nice experiment! >>>> >>>> >>>> Em quinta-feira, 4 de agosto de 2016, Enter Reality <3dv...@gmail.com> >>>> escreveu: >>>> >>>>> Yep, I couldn't find a good enough sword so I put that in :D >>>>> >>>>> Possibly during the weekend I'll updated the scene with a multi-level >>>>> environment ( which helps a lot with the ridiculous restriction on mobile >>>>> ) >>>>> and maybe turn it into a game, but I doubt it ( single person development >>>>> with zero programming knowledge ), but I'm curious to see how other people >>>>> will use this setup >>>>> >>>>> 2016-08-04 13:00 GMT+02:00 Sebastien Sterling < >>>>> sebastien.sterl...@gmail.com>: >>>>> >>>>>> Is that Artoria's sword :P >>>>>> >>>>>> On 4 August 2016 at 12:39, Olivier Jeannel <facialdel...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Super ! Please keep us posted, very inspirating ! >>>>>>> >>>>>>> On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality <3dv...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Hi guys, >>>>>>>> >>>>>>>> I just want to share one of the projects I'm developing using the >>>>>>>> GearVR and a mocap suit. >>>>>>>> >>>>>>>> In short I'm walking inside a VR environment using the mocap suit >>>>>>>> to walk around and interact with the environment >>>>>>>> >>>>>>>> GearVR Test Demo <https://www.youtube.com/watch?v=-4IOA9VjxKc> >>>>>>>> >>>>>>>> I'm using a Samsung Galaxy S7 Edge and the Noitom Perception Neuron >>>>>>>> Suit, and all the data is sent to the smartphone via Wifi...a bit >>>>>>>> laggy, >>>>>>>> but considenring the setup I'm quite satisfied by the results. >>>>>>>> >>>>>>>> I've shared the entire project on the UE4 forum >>>>>>>> <https://forums.unrealengine.com/showthread.php?119165-Perception-Neuron-Dark-Souls(ish)-Test-Demo-Full-Body-VR-(-Downloadable-project!-)> >>>>>>>> if someone want to test the scene >>>>>>>> >>>>>>>> The video shows just a very simple environment, but future updates >>>>>>>> will include more content and features. >>>>>>>> >>>>>>>> I'm not planning to focus on games using this setup, but I guess >>>>>>>> that this is a good way to show everyone what I'm doing. >>>>>>>> >>>>>>>> Best Regards >>>>>>>> >>>>>>>> Nicolas Esposito >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut >>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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