Siegen, that's 580km from Paris.. a bit far.

Le 19 août 2016 15:15, "Morten Bartholdy" <x...@colorshopvfx.dk> a écrit :

> Thanks for the heads-up. In production (as usual) so not sure i can make
> it, but you never know :)
>
> //MB
>
>
>
> > Den 18. august 2016 klokken 10:36 skrev Oliver Weingarten <
> li...@pixelpanic.de>:
> >
> >
> > Hey there!
> > Visit us at UeberTage|2016 this year!
> >
> > http://www.uebertage.com/
> >
> > Register here:
> > http://www.eventbrite.com/e/ubertage2016-tickets-26359266275?aff=es2
> >
> > Program can be found here:
> > http://www.uebertage.com/program-2016-2/
> >
> >
> > “Making of Session” 45 minutes:*
> > *“Making of: Nike Air Max 1″
> > *Matthias Zabiegly, Aixsponza Munich/Germany
> > *www.aixxponza.de <http://www.aixsponza.de/>*
> > *
> >
> >     Developing a full retail package from layout to final for Nikes Air
> >     Max 1 Ultra Flyknit launch. We’ll look at mood frames and dive deep
> >     into knitting technology both in 3d and real life.
> >
> > ------------------------------------------------------------------------
> > ------------------------------------------------------------------------
> >
> > /
> > /“Cinema 4D Session” 45 minutes:
> > “Procedural Workflows in Cinema 4D”“
> > *Orestis Konstantinidis, Maxon/Friedrichsdorf, Germany
> > www.maxon.net <http://www.maxon.net/>
> > *
> >
> >     Demonstrating the combination of MoGraph and Fracturing in C4D 4D
> >     R18 for an artist-oriented, non-destructive workflow. Followed up by
> >     a small making of, where we take apart a setup built with native C4D
> >     tools.
> >
> >     Orestis started as a freelancer and later worked in a Japanese
> >     studio for a few years. He is a technically-minded with special
> >     interest on rigging and animation.
> >     Now Orestis working at Maxon Computer GmbH as part of the UX Design
> >     team.
> >
> > ------------------------------------------------------------------------
> > ------------------------------------------------------------------------
> >
> > “Houdini Session” 45 minutes:
> > “Houdini”
> > *N.N., Sidefx/Toronto, Canada
> > www.sidefx.com <http://www.sidefx.com/>
> > *
> >
> >     Subject and presenter is coming soon😉
> >
> > ------------------------------------------------------------------------
> > ------------------------------------------------------------------------
> >
> >
> > “Making of Session” 45 minutes:
> > “Making of: Mercedes Benz – Backstage”
> > *Henning Westerwelle, Infected Post, Hamburg/Germany
> > www.infected-post.de <http://www.infected-post.de/>
> > *
> >
> >     Case Study: Mercedes Benz – Backstage – how we created a fully
> >     digital music fest concert. Henning Westerwelle presents from a
> >     producer and VFX Supervising perspective the case study of Mercedes
> >     Benz Sprinter “Backstage” production. A film that involved the work
> >     of all disciplines from Infected for quite a few months.
> >
> > ------------------------------------------------------------------------
> > ------------------------------------------------------------------------
> >
> > “Keyshot Session” 45 minutes:
> >
> > “Rendering made fast, easy and accurate with KeyShot”
> >
> > *Dries Vervoort, Luxion, Aarhus/Denmark*
> > www.keyshot.com/ <https://www.keyshot.com/>
> >
> >     Learn how KeyShot can cover all your visualization needs. Find out
> >     how KeyShot enables you to create amazing renderings and animations,
> >     fast and easy. KeyShot is a CAD independent and standalone CPU based
> >     renderer and supports the widest number of 3D file formats on both
> >     Mac and PC.
> >
> >     Dries Vervoort holds a Master’s degree in Product Development from
> >     the University of Antwerp, Belgium. He built several years of
> >     experience as an industrial designer before his long-standing
> >     passion for 3D visualization led him to move from Belgium to Aarhus,
> >     Denmark to support the development of KeyShot. He joined the ranks
> >     of Luxion as a Digital Media Artist and development supporter in
> >     August 2015. Dries divides most of his time between idea generation,
> >     concept development, creative development, software testing and
> >     training.
> >
> > ------------------------------------------------------------------------
> > ------------------------------------------------------------------------
> >
> > “ToonBoom and Making of” 45 minutes:
> > “From mice and monsters – a sketch hits the big screen”
> > *Christian Asmussen, TrickStudio Lutterbeck GmbH, Cologne, Germany
> > www.trickstudio.de
> > *
> >
> >     Since 1988 TrickStudio Lutterbeck produces 2D animation. On 09/08/16
> >     TrickStudio’s first feature film “Molly Monster – The Movie” will be
> >     released.
> >     Christian Asmussen shows the production of 2D hand-drawn animation
> >     with a lot of excerpts from current productions.
> >
> > ------------------------------------------------------------------------
> > ------------------------------------------------------------------------
> >
> > “Making of Session” 45 minutes:
> > “Making of:
> > *Tim Borgmann, Wuppertal/Germany
> > www.bt-3d.de <http://www.bt-3d.de/>
> > *
> >
> >     Tim Borgmann will talk about recent projects, beginning from
> >     “MindOverEye” to “Kinderriegel”. Tim is working as a freelance
> >     artist in vfx and graphics national as well as international since
> >     the mid of the nineties. During the years he has worked on a wide
> >     range of projects for different clients. His main focus is mostly
> >     vfx, look development and design. Besides my commercial work Tim
> >     spends his time on free art projects, always seeking for aesthetic
> >     and interesting image worlds.
> >
> > ------------------------------------------------------------------------
> > ------------------------------------------------------------------------
> >
> > “Clarisse Session and Making of” 45 minutes:
> >
> > “Creating a massive city and landscape in Softimage and Isotropix
> Clarisse”
> >
> > J*asper Scheepbouwer,  Planet X FX, Amsterdam/Netherlands
> > *
> >
> > http://planetx.nl/ <http://www.planetx.nl/>
> >
> >     Jasper Scheepbouwer, 3D supervisor at Dutch VFX-studio Planet X FX,
> >     will talk about how he took on the task of creating 16th-century
> >     Antwerp for an upcoming feature film. Along the way, he hopes to
> >     explain what Isotropix Clarisse actually is and how it can work as a
> >     companion to Softimage.
> >
> > **
> > ------
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