Siegen, that's 580km from Paris.. a bit far. Le 19 août 2016 15:15, "Morten Bartholdy" <x...@colorshopvfx.dk> a écrit :
> Thanks for the heads-up. In production (as usual) so not sure i can make > it, but you never know :) > > //MB > > > > > Den 18. august 2016 klokken 10:36 skrev Oliver Weingarten < > li...@pixelpanic.de>: > > > > > > Hey there! > > Visit us at UeberTage|2016 this year! > > > > http://www.uebertage.com/ > > > > Register here: > > http://www.eventbrite.com/e/ubertage2016-tickets-26359266275?aff=es2 > > > > Program can be found here: > > http://www.uebertage.com/program-2016-2/ > > > > > > “Making of Session” 45 minutes:* > > *“Making of: Nike Air Max 1″ > > *Matthias Zabiegly, Aixsponza Munich/Germany > > *www.aixxponza.de <http://www.aixsponza.de/>* > > * > > > > Developing a full retail package from layout to final for Nikes Air > > Max 1 Ultra Flyknit launch. We’ll look at mood frames and dive deep > > into knitting technology both in 3d and real life. > > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------ > > > > / > > /“Cinema 4D Session” 45 minutes: > > “Procedural Workflows in Cinema 4D”“ > > *Orestis Konstantinidis, Maxon/Friedrichsdorf, Germany > > www.maxon.net <http://www.maxon.net/> > > * > > > > Demonstrating the combination of MoGraph and Fracturing in C4D 4D > > R18 for an artist-oriented, non-destructive workflow. Followed up by > > a small making of, where we take apart a setup built with native C4D > > tools. > > > > Orestis started as a freelancer and later worked in a Japanese > > studio for a few years. He is a technically-minded with special > > interest on rigging and animation. > > Now Orestis working at Maxon Computer GmbH as part of the UX Design > > team. > > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------ > > > > “Houdini Session” 45 minutes: > > “Houdini” > > *N.N., Sidefx/Toronto, Canada > > www.sidefx.com <http://www.sidefx.com/> > > * > > > > Subject and presenter is coming soon😉 > > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------ > > > > > > “Making of Session” 45 minutes: > > “Making of: Mercedes Benz – Backstage” > > *Henning Westerwelle, Infected Post, Hamburg/Germany > > www.infected-post.de <http://www.infected-post.de/> > > * > > > > Case Study: Mercedes Benz – Backstage – how we created a fully > > digital music fest concert. Henning Westerwelle presents from a > > producer and VFX Supervising perspective the case study of Mercedes > > Benz Sprinter “Backstage” production. A film that involved the work > > of all disciplines from Infected for quite a few months. > > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------ > > > > “Keyshot Session” 45 minutes: > > > > “Rendering made fast, easy and accurate with KeyShot” > > > > *Dries Vervoort, Luxion, Aarhus/Denmark* > > www.keyshot.com/ <https://www.keyshot.com/> > > > > Learn how KeyShot can cover all your visualization needs. Find out > > how KeyShot enables you to create amazing renderings and animations, > > fast and easy. KeyShot is a CAD independent and standalone CPU based > > renderer and supports the widest number of 3D file formats on both > > Mac and PC. > > > > Dries Vervoort holds a Master’s degree in Product Development from > > the University of Antwerp, Belgium. He built several years of > > experience as an industrial designer before his long-standing > > passion for 3D visualization led him to move from Belgium to Aarhus, > > Denmark to support the development of KeyShot. He joined the ranks > > of Luxion as a Digital Media Artist and development supporter in > > August 2015. Dries divides most of his time between idea generation, > > concept development, creative development, software testing and > > training. > > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------ > > > > “ToonBoom and Making of” 45 minutes: > > “From mice and monsters – a sketch hits the big screen” > > *Christian Asmussen, TrickStudio Lutterbeck GmbH, Cologne, Germany > > www.trickstudio.de > > * > > > > Since 1988 TrickStudio Lutterbeck produces 2D animation. On 09/08/16 > > TrickStudio’s first feature film “Molly Monster – The Movie” will be > > released. > > Christian Asmussen shows the production of 2D hand-drawn animation > > with a lot of excerpts from current productions. > > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------ > > > > “Making of Session” 45 minutes: > > “Making of: > > *Tim Borgmann, Wuppertal/Germany > > www.bt-3d.de <http://www.bt-3d.de/> > > * > > > > Tim Borgmann will talk about recent projects, beginning from > > “MindOverEye” to “Kinderriegel”. Tim is working as a freelance > > artist in vfx and graphics national as well as international since > > the mid of the nineties. During the years he has worked on a wide > > range of projects for different clients. His main focus is mostly > > vfx, look development and design. Besides my commercial work Tim > > spends his time on free art projects, always seeking for aesthetic > > and interesting image worlds. > > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------ > > > > “Clarisse Session and Making of” 45 minutes: > > > > “Creating a massive city and landscape in Softimage and Isotropix > Clarisse” > > > > J*asper Scheepbouwer, Planet X FX, Amsterdam/Netherlands > > * > > > > http://planetx.nl/ <http://www.planetx.nl/> > > > > Jasper Scheepbouwer, 3D supervisor at Dutch VFX-studio Planet X FX, > > will talk about how he took on the task of creating 16th-century > > Antwerp for an upcoming feature film. Along the way, he hopes to > > explain what Isotropix Clarisse actually is and how it can work as a > > companion to Softimage. > > > > ** > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm.
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