This makes sense. The thing is I can't see any way to get to the velocity 
attribute from Houdini in to ICE. The v attribute should have been written in 
the alembic file from Hodini but is clearly not being picked up by Arnold and I 
can't see it in the explorer either.

Morten



> Den 22. december 2016 klokken 12:23 skrev Oscar Juarez 
> <tridi.animei...@gmail.com>:
> 
> 
> If its point count varying geometry then your motion blur should come from
> a velocity attribute. That error message to my understanding means that
> since the points counts don't match between frame intervals motion blur
> can't be calculated by Arnold, that's how it's done by default.
> 
> If you have your velocity attribute from Houdini then you should put it in
> the PointVelocity attribute on an icetree in the object and in an
> arnold_parameters property turn on use ICE PointVelocity for motion blur.
> 
> Cheers
> Oscar
> 
> On Thu, Dec 22, 2016 at 12:01 PM, Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
> 
> > I am sure some people on this list have done this, so I need some help
> > with a problem:
> >
> > I am getting odd motionblur results on geometry imported from Houdini as
> > alembic, and get this message:
> >
> > # WARNING : [sitoa] point count mismatch for Model__h_drop.FLUID in the
> > shutter interval. Disabling motion blur for the object
> >
> > It basically looks like motiondata on the mesh is really off, or just
> > plain wrong - notice especially how the small droplet on fr 47 is moved
> > very far when motionblurred.
> >
> > Is there a dos and dont's regarding how to import geometry simulated in
> > Houdini and render it with Sitoa? We have done it just recently with RBD
> > simulation seemingly with the expected motionblur, so this one is totally
> > unexpected.
> >
> > In Houdini it renders fine with Htoa and motionblur using the velocity -
> > question is what Sitoa needs in the alembic for this to work as expected?
> >
> > Thanks
> >
> > Morten
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