Yes I am using Crate. I have also tried setting up the ICE tree described for 
importing custom attributes in their docs:

https://docs.google.com/document/d/1SEZhypDrmFRO_rSmfuv7QCNzs7jVSHG_KeUauizcS9o/edit

But I get values 0,0,0 for the v attribute, and no motionblur, so a bit lost 
regarding how to get it working.

Morten



> Den 22. december 2016 klokken 14:32 skrev Oscar Juarez 
> <tridi.animei...@gmail.com>:
> 
> 
> Are you using crate to import this geometry?
> 
> On Thu, Dec 22, 2016 at 1:12 PM, Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
> 
> > This makes sense. The thing is I can't see any way to get to the velocity
> > attribute from Houdini in to ICE. The v attribute should have been written
> > in the alembic file from Hodini but is clearly not being picked up by
> > Arnold and I can't see it in the explorer either.
> >
> > Morten
> >
> >
> >
> > > Den 22. december 2016 klokken 12:23 skrev Oscar Juarez <
> > tridi.animei...@gmail.com>:
> > >
> > >
> > > If its point count varying geometry then your motion blur should come
> > from
> > > a velocity attribute. That error message to my understanding means that
> > > since the points counts don't match between frame intervals motion blur
> > > can't be calculated by Arnold, that's how it's done by default.
> > >
> > > If you have your velocity attribute from Houdini then you should put it
> > in
> > > the PointVelocity attribute on an icetree in the object and in an
> > > arnold_parameters property turn on use ICE PointVelocity for motion blur.
> > >
> > > Cheers
> > > Oscar
> > >
> > > On Thu, Dec 22, 2016 at 12:01 PM, Morten Bartholdy <x...@colorshopvfx.dk>
> > > wrote:
> > >
> > > > I am sure some people on this list have done this, so I need some help
> > > > with a problem:
> > > >
> > > > I am getting odd motionblur results on geometry imported from Houdini
> > as
> > > > alembic, and get this message:
> > > >
> > > > # WARNING : [sitoa] point count mismatch for Model__h_drop.FLUID in the
> > > > shutter interval. Disabling motion blur for the object
> > > >
> > > > It basically looks like motiondata on the mesh is really off, or just
> > > > plain wrong - notice especially how the small droplet on fr 47 is moved
> > > > very far when motionblurred.
> > > >
> > > > Is there a dos and dont's regarding how to import geometry simulated in
> > > > Houdini and render it with Sitoa? We have done it just recently with
> > RBD
> > > > simulation seemingly with the expected motionblur, so this one is
> > totally
> > > > unexpected.
> > > >
> > > > In Houdini it renders fine with Htoa and motionblur using the velocity
> > -
> > > > question is what Sitoa needs in the alembic for this to work as
> > expected?
> > > >
> > > > Thanks
> > > >
> > > > Morten
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